Full notes
Full Skyrest update
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What changed
- Gameplay
- UI and audio
- Events
- Performance
- Fixes
Skyrest changes
Skyrest Demo Update 1 – Bug Fixes, Improvements, and System Updates
Gameplay:
The screen now darkens slightly when displaying a tutorial.
Healing from healing items has been slightly increased.
The menu exit button has been changed from Esc to Tab.
Trees now drop items closer to the ground.
On the Ascension and Rewards screens, where the player chooses between 3 options, descriptions for all options are now visible simultaneously. It is no longer necessary to select an option to read its name and description.
The floating enemy should now use the Ice Crystal attack less frequently and move slightly more between attack intervals.
The basic ranged attack rune now has charges and consumes a charge when used. Charges regenerate over time. Melee attacks also grant a small amount of charge.
It is now possible to navigate menus with the mouse when using mouse and keyboard.
Bugs:
Fixed a bug where the player’s projectile attacks had large variations in spawn position and throw direction when FPS was low.
Fixed a bug where the player’s strong ranged attack would not properly launch projectiles at low FPS.
Fixed an issue where the player could move their boat forward indefinitely by blowing the hand horn while inside the boat. A maximum distance limit has now been added.
Source
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