Full notes
Full SKYHILL: Black Mist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
SKYHILL: Black Mist changes
Second update is available! Please find details below! Nevertheless, we are still improving the game, you will hear from us soon!
Camera zoom on sneak turned off
Locked inventory opening while catched by monster
Delay before enemy will catch you again increased
Limits of resources in the inventory increased from 5 to 8 for each kind
Fixed items stack in inventory. Where problem with bullets and resources.
Fixed bug in GUI for Chinese: very small characters in items and location descriptions
Fixed randomly appearing "?" icons
Fixed bug with monstarts catching you through the door
Fixed freezes on transition between scenes and death
Fixed game stability when game window not focused
Minor fix: advice texts position on loading screens
Fixed scroll speed in crafting and some other menus
Fixed visual bug with ventilation on praking
In boss fight 1 made some changes to amount of shields
In boss fight 1 removed some useless traps
Moved ventilation enters in basement and storage locations
Added ventilation and changed transition logic in offices
For key objects added short sound signals
Fixed inactive fridges in corrupted areas
Added some loot in corrupted appartments
In bossfight 1 door is opening by trigger, not by button now
Fixed bug with shotgun that freezes the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
