What changed
1 fix0 additions0 changes0 removals
fixedIncreased cooldown between catches • During Quick time event, when caught by a monster, you can now counter attack always with the same button • Quick time event: time to counter attack increased • Added some soft light around the character for better visibility in dark places • Quick time event icon when caught by a zombie is bigger now • Blind monsters now travel longer to the place where they heard a noise • Cursor size in gameplay is now bigger • Food now heals fo 1 hp • Food now stack by 3 in 1 inventory cell • Fixed critical bug which crashed the game for some users with GFX video • Fixed material bug with black blobs • Fixed Old Pal and some other weapon sounds • Fixed backstab sounds • Fixed monsters sound while caught • Fixed loading between scenes • Distribution of ammo and resources modified • Сut out the first two locations of tutorial
SKYHILL: Black Mist changes
fixedIncreased cooldown between catches • During Quick time event, when caught by a monster, you can now counter attack always with the same button • Quick time event: time to counter attack increased • Added some soft light around the character for better visibility in dark places • Quick time event icon when caught by a zombie is bigger now • Blind monsters now travel longer to the place where they heard a noise • Cursor size in gameplay is now bigger • Food now heals fo 1 hp • Food now stack by 3 in 1 inventory cell • Fixed critical bug which crashed the game for some users with GFX video • Fixed material bug with black blobs • Fixed Old Pal and some other weapon sounds • Fixed backstab sounds • Fixed monsters sound while caught • Fixed loading between scenes • Distribution of ammo and resources modified • Сut out the first two locations of tutorial
Hi All!
First update is already available! Please find details below! Nevertheless, we are still improving the game, you will hear from us soon!
Increased cooldown between catches • During Quick time event, when caught by a monster, you can now counter attack always with the same button • Quick time event: time to counter attack increased • Added some soft light around the character for better visibility in dark places • Quick time event icon when caught by a zombie is bigger now • Blind monsters now travel longer to the place where they heard a noise • Cursor size in gameplay is now bigger • Food now heals fo 1 hp • Food now stack by 3 in 1 inventory cell • Fixed critical bug which crashed the game for some users with GFX video • Fixed material bug with black blobs • Fixed Old Pal and some other weapon sounds • Fixed backstab sounds • Fixed monsters sound while caught • Fixed loading between scenes • Distribution of ammo and resources modified • Сut out the first two locations of tutorial
Thank you for your support.
Mandragora team