Full notes
Full SKYHILL: Black Mist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
SKYHILL: Black Mist changes
Hi! Here's what patch contains:
Fixed a bug with forgetting vertical sync settings
Fixed a bug with "unauthorized" toggles switching on the first tab opening in the graphics settings
Fixed an inventory overflow bug
Fixed a bug in the yellow room at the Cinema - Entrance location, where loot was not selected
Added the "Old Gods" skill
Added the "Visual Acuity" skill
Added the "Critical Strike" skill
Added the "Shooter" skill
Increased Molotov Cocktail damage by 25%
Increased stretch damage by 25%
Added " Fragmentation Grenade"
Added voice acting for grenades
Added camera effect for explosions
Added information about the amount of damage inflicted when firing a firearm
Fixed GUI appearance in the cutscene after defeating the "Fireman" boss"
Changed the zone of covert killing of blind monsters and the priority relative to the surrounding objects
During capture, monsters now make a sound and attract surrounding enemies
Fixed a rare bug where the player was thrown into the main menu at the end of the prologue in the basement
Follow our Telegram channel: @mandragorastudio
Source
Changelog.gg summarizes and formats this update. How we read updates.
