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Steam News26 March 20215y ago

Patch 1.2.007

Hi! Here's what patch contains: Fixed a bug with forgetting vertical sync settings Fixed a bug with "unauthorized" toggles switching on the first tab opening in the graphics settings Fixed an inventory overflow bug Fixe

Full notes

Full SKYHILL: Black Mist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions4 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedFixed a bug with forgetting vertical sync settings
fixedFixed a bug with "unauthorized" toggles switching on the first tab opening in the graphics settings
fixedFixed an inventory overflow bug
fixedFixed a bug in the yellow room at the Cinema - Entrance location, where loot was not selected
addedAdded the "Old Gods" skill
addedAdded the "Visual Acuity" skill

SKYHILL: Black Mist changes

fixedFixed a bug with forgetting vertical sync settings
fixedFixed a bug with "unauthorized" toggles switching on the first tab opening in the graphics settings
fixedFixed an inventory overflow bug
fixedFixed a bug in the yellow room at the Cinema - Entrance location, where loot was not selected
addedAdded the "Old Gods" skill

Hi! Here's what patch contains:

  • Fixed a bug with forgetting vertical sync settings

  • Fixed a bug with "unauthorized" toggles switching on the first tab opening in the graphics settings

  • Fixed an inventory overflow bug

  • Fixed a bug in the yellow room at the Cinema - Entrance location, where loot was not selected

  • Added the "Old Gods" skill

  • Added the "Visual Acuity" skill

  • Added the "Critical Strike" skill

  • Added the "Shooter" skill

  • Increased Molotov Cocktail damage by 25%

  • Increased stretch damage by 25%

  • Added " Fragmentation Grenade"

  • Added voice acting for grenades

  • Added camera effect for explosions

  • Added information about the amount of damage inflicted when firing a firearm

  • Fixed GUI appearance in the cutscene after defeating the "Fireman" boss"

  • Changed the zone of covert killing of blind monsters and the priority relative to the surrounding objects

  • During capture, monsters now make a sound and attract surrounding enemies

  • Fixed a rare bug where the player was thrown into the main menu at the end of the prologue in the basement

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Source

Steam News / 26 March 2021

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