Full notes
Full SKYHILL: Black Mist update
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What changed
- Fixes
- UI and audio
- Balance
- Gameplay
- Performance
SKYHILL: Black Mist changes
Hi!
Here is what patch contains:
The cultist can't longer teleport to adjacent rooms
Fixed the color scheme of the game for better readability of the content
The character's flashlight stopped shining through the walls
Fixed the disappearance of corpses after switching between locations
Fixed audio spam if you close the global map while scanning
The Wheel of Death debuffs stop working for the duration of the bossfights
After the battle with the boss, the player gets extra time to find the obelisk, and clear the level of infection
Fixed incorrect colliders and added missing colliders
Blind monsters can now be killed from stealth
Fixed an issue with character animation when opening inventory during a call
Small visual edits in the Clinic and High-rise apartments
Reduced the number of crates on the Firefighter Boss
Fixed several traps in the Main Hall location
Cleared the path in the technical rooms of the Basement where the character could get stuck in boxes
Returned dark walls in the Storages
Fixed a bug with the scan sound remaining after closing the map
Fixed a bug with the application crash when trying to close it from the main menu
Parsing the Trap with the help of the Toolbox now gives 1 more detail
Fixed stamina recovery speed if enemies are nearby
Fixed a bug: The game was not paused in the office premises
Fixed the ability to repeatedly touch the same obelisk
Fixed a critical bug when opening inventory in the Epilogue
Fixed the ability to kill a police officer with a second hit instead of a third
Fixed the axe mechanic
Thanks a lot for your bug-reports on our forums and positive reviews! It really helps us!
Eugene @ Mandragora
Source
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