Full notes
Full Skyfear update
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What changed
- UI and audio
Skyfear changes
Slight adjustments made to global post processing - prepping for a filter update - Adjusted hard FOV limits - Slight increase to FOV 'burst' when sprinting - Hitting pterosaurs now gives you a hitmarker - Increased pterosaur's attack range - Adjusted diving speed curve - Top speed when flying increased - Dragon diving pose slightly tweaked - Dragon will now tuck in its wings when firing, to avoid wings blocking your view - Hitboxes for player updated to better apply to current model, plus made slightly larger - Nametag pickup radius increased - Nametags made slightly larger - Updated Steam tags - Fixed an issue where selecting None on customizations didn't remove lower jaw horns - Adjusted reticle position to be more accurate at more distances - Ability descriptions lengthened to explain them better - Blood Sight time increased slightly - Cloak time increased slightly - Few small audio fixes - Added dithering to moss shader - Fixed(?) spore vegetation spawning on mushrooms - Adjust more spores positions
Source
Changelog.gg summarizes and formats this update. How we read updates.
