Full notes
Full Skyfear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Events
- Balance
Skyfear changes
What's new in this update?
This update is focused on improving the experience for new users and addressing a number of early issues found in player feedback. Over 100+ tasks/changes were completed, and the highlights include the following:
Added keybinding options
Improvements to server browser network status, player count
Set region filter to ALL by default, for now
Adjusted player count function used in server browser to be more lenient
Added Force Respawn button (press K) for players stuck on geometry
Several stats fixed and made more accurate
Increased Material earned from pterosaurs
Re-implimented Material pickups. "Gems" will be randomly spawned in the Lairworld (Lairworld only, not arenas) to be picked up for bonus Material
Slightly slowed and evened out spore earnings per level as they go up
Reduced the cost of fusion bolts by half
How to Play menu can now be accessed from the Pause/Lobby menu
Added PLAYSKYFEAR.COM menu, a place to view Roadmap, Commits, FAQ, and more, without leaving the game
Fixed an issue where pressing F on a spore multiple times before the reward screen appears would repeatedly subtract the Material cost
Fixed more Spore positions, some of them were inside walls
Fixed Unnatural pro not ignoring collision damage, works now
Added Team Name to HUD, near the score and timer. Text will collapse if game mode does not use teams.
Added full 3 DOF control to Avatar customization camera, plus a light to light up the player model to more accurately see the colors and such
Decreased sway/increased speed on customization camera control
Increased the lighting on Chasm, so you can see player skins better
Increased size and visibility of the roar effect
Added option for seeing speed value on HUD
Added option for Health/Magic values on HUD
Added extra visibility elements to server “Join” button
Improved positioning and color/visbility of Basic Controls widget
Fixed some of Wintertide’s spawn locations being way too far out
Expanded the range of sensitivity settings
Increased visibility of single (isolated) buttons, and added parenthesis around keybindings if applicable
Increased delay for showing the options on the Post Game menu, and forced input to null until that appears. This prevents user from accidentally skipping the Post Game menu entirely by accident because they were trying to jump or fly.
Reworked and rebalanced meteor and spore related sounds
Added and improved vegetation that appears in place of claimed spores, and explained this better in the spores Help page
Added a progress % value next to spores stats, and reworded to align better with the widget elements that occur during delivery
Improved position and phrasing on post match return to warm-up timer
Fixed rocks spawning in air
Added shoulder cam to Basics widget
Camera shake from roaring now uses camera shake intensity setting
Slightly increased bleed xp earnings from certain actions
Killer's emblem added to death screen
Death screen slightly neatened up
Added UI elements to the server browser directing players towards Create A Server/Discord
Added Geysers page to Help
Added more combat tips
Updated a couple of outdated arena artworks
See the commit log for full list of changes.
Keybindings Notes
Keybindings were a popularly requested feature, and thus have been added in this update. This includes gamepad controls, even though this game does not fully support gamepad. More complete gamepad support is something I would like to have, although stats currently indicidate nearly everyone is on mouse & keyboard. I would simply like to point out that changing keybindings on the gamepad side of things is prone to unexpected issues, due to there just not being enough testing and feedback on that, so just be aware of that. Please keep sending me feedback!
What's Next? Roadmap!
Here is the official roadmap, which is going to be a regularly updated document highlighting the most likely things for the game to realize, separated by planned versus in progress. This document is subject to frequent changes as the game's issues evolve.
About updates - it's going to be normal for several smaller updates with minor fixes to come between major updates. Depending on the severity of an issue, it may be addressed in a small update on the sooner side, or later tossed into a major update. This is why the commit log nicely compliments the roadmap. The commit log will show you what's been done, as it happens (updated once or twice a month), so that you can see what's coming in the updates before they drop.
The focus of the next major update is going to be content, dragon/gameplay, and after the last two updates, there's a lot of UX/UI that needs housekeeping. There is also that Intel CPU hardware name issue, which has unfortunately probably impacted the player count to date. I have a potential fix in the works but testing it will be a unique challenge.
Keep the feedback coming, and keep the arenas alight!
Source
Changelog.gg summarizes and formats this update. How we read updates.
