In this update1
Full notes
Full Skye: The Misty Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
Skye: The Misty Isle changes
0.3.0.2 - Hotfix
Performance
Fixed landscape LOD rendering at low resolution.
Removed incorrect data layer in Norway.
Fixed World Partition failing to load certain tiles spatially.
Removed persistent spawning of bandits at guarded chests, causing performance issues.
Global illumination off by default to enhance performance (can be toggled in settings).
Volumetric clouds are now disabled if the player does not witness an aurora at night.
General
New player crafting category, 'workbenches' to clarify crafting progression.
Updated text prompt on autocrafting workbenches 'on/off' for clarity.
Removed primitive workbench.
Moved bed and candle to player crafting list.
Candles can no longer be crafted from sticks.
Players can craft wax from animal fat to make candles.
Using a bed now sets the player respawn.
Using a bed now allows the player to pass time.
Benches now pass time correctly when interacting.
Arrows no longer deal damage to trees or caves.
Updated collision radius to stop arrows falling through the ground.
Fallen arrows stop moving after a short delay.
Fallen arrows now have a longer delay before despawn.
Increased basic torch duration to 30 minutes.
Build ghosts now automatically clear once the part is placed.
Decorative skull spike can now be seen and placed correctly.
Updated player hand placement on an advanced stone spear.
Removed items in markets glowing at night.
Fixed collision issues on abandoned carts preventing access to loot chests.
Reduced props on docks for easier navigation.
Fixed various foliage and asset placement issues on Skye.
User Interface
Updated 'mallet' description to clarify its use to edit or remove building parts.
Updated incorrect crafting chain on the primitive pestle.
Primitive pestle no longer incorrectly labelled as 'workbench.
Logs are no longer incorrectly labelled as sticks when interacting.
Signposts are no longer incorrectly labelled on the world map.
Updated colour of fast travel markers on the world map.
Updated scale and colour of player marker on the world map.
Landmarks can be labelled without prompting a popup on the HUD.
'West Point' renamed to 'Vestrströnd'.
Fixed map not showing on first use from the player menus.
Updated opacity and colour of non-craftable recipes for readability.
Added new map icon for 'docks'.
Removed incorrect references to the tutorial when requesting to sail to Skye.
Removed incorrect audio prompt on certain menus.
Added audio and visual cues to show successful crafting.
Scrolling inventories no longer switches selected hotbar item.
Amount to trade cannot be more than the total in the player inventory.
Amount of currently selected items to trade now updates to the new total in the player inventory.
Stay tuned for more updates and patch notes soon!
Skål,
The Aurora Team 🌙
Source
Changelog.gg summarizes and formats this update. How we read updates.
