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Steam News24 December 20256mo ago

Devlog: Year End Update

Hey everyone , Before the year comes to a close, I wanted to properly speak to you all. First — I’m sorry for how quiet things have been. Skye has had setbacks and long periods where progress wasn’t visible.

In this update2

Full notes

Full Skye: The Misty Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone ,

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • Maps
  • Compatibility
addedOver the past year it has been rebuilt from the ground up.Skye is now an entirely new game, developed primarily in C++ using Unreal Engine 5.7, with a new foundation built to properly support the long-term vision.
addedOver the past year it has been rebuilt from the ground up.I wanted to share this small glimpse of the new Multiplayer Lobby. MP has been a long road to walk but I am finally there.
changedOver the past year it has been rebuilt from the ground up.The entire Isle of Skye map opened up
addedOver the past year it has been rebuilt from the ground up.New sub-harvesting mechanics
changedOver the past year it has been rebuilt from the ground up.Completely reworked animations & locomotion
changedOver the past year it has been rebuilt from the ground up.Full controller support, including rebuilt UI

Skye: The Misty Isle changes

addedSkye is now an entirely new game, developed primarily in C++ using Unreal Engine 5.7, with a new foundation built to properly support the long-term vision.
addedI wanted to share this small glimpse of the new Multiplayer Lobby. MP has been a long road to walk but I am finally there.
changedThe entire Isle of Skye map opened up
addedNew sub-harvesting mechanics
changedCompletely reworked animations & locomotion

Before the year comes to a close, I wanted to properly speak to you all.

First — I’m sorry for how quiet things have been. Skye has had setbacks and long periods where progress wasn’t visible. That silence wasn’t intentional, but I understand how frustrating it’s been, and you deserved better communication.

What’s important to say now is this:

Skye is no longer just being “fixed” or reworked.

Over the past year it has been rebuilt from the ground up.

Skye is now an entirely new game, developed primarily in C++ using Unreal Engine 5.7, with a new foundation built to properly support the long-term vision.

I wanted to share this small glimpse of the new Multiplayer Lobby. MP has been a long road to walk but I am finally there.

What’s already in development:

Fully rebuilt Multiplayer foundation

The entire Isle of Skye map opened up

New sub-harvesting mechanics

Completely reworked animations & locomotion

Full controller support, including rebuilt UI

New combat system: shields, parrying, combos & finishers

New enemy AI and boss encounters

Plus more, including new Ghost Building

This has been a long road, but it’s finally starting to feel solid underfoot.

From January 2026, I’ll be showing all of this off in much more detail — and the newest playable build will be coming soon.

Thank you to everyone who stuck around. Your patience hasn’t been taken for granted.

Merry Christmas

More very soon.

— Jarl Alston

Source

Steam News / 24 December 2025

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