Full notes
Full Sky Realm Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
Game Updates:
Fixed a bug where performing Tribulation on a non-deployed character caused combat to stop.
Added more statistics and reorganized the UI.
Corrected various localization translations.
Editor Updates:
Fixed an issue where the editor incorrectly hid Hidden skills.
Added an option to toggle whether Stack effects scale based on stack count.
Reorganized Trigger Condition targets.
Added Charge Attack (C.A.) editing for Classes.
Added Replace Skill effect type.
Added Random Ally target type.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
