Full notes
Full Sky Realm Idle update
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What changed
- UI and audio
- Balance
- Fixes
- Gameplay
Sky Realm Idle changes
Patch Notes v0.11.14
Game Updates:
1.Refactored Stack Buff/Debuff Calculation: Stacked effects are now calculated independently. All individual buffs generated by a Stack are now hidden from the UI to streamline the display.
2.Improved Buff/Debuff Overwriting Logic: Fixed an issue where uncancellable buffs or debuffs were being overwritten.
3.Field Condition Fix: Fixed an error where certain conditions were being ignored within a Field.
4.Fixed a critical bug where party-wide buffs were being exponentially double-calculated based on the number of allies.
5.Reduced the damage of Celestial Thunder Lord's 10% HP special trigger.
Editor Updates:
1.Added "Jamming" functionality (probabilistic skill evasion).
2.Value Scaling: Added a scaling feature for buffs and debuffs.
3.Fixed an issue where detached stack effects (Independent Lifecycle) were ignoring their own duration settings and following the stack's duration instead.
4.Fixed a logic error in the target resolution that caused certain effects to target the wrong team.
Patch Notes v0.11.15
Game Updates:
Adjusted DEBUFF_EXTEND values for Thunder Yaksha.
Adjusted Array Cultivator skill effects based on the new Buff/Debuff overwrite priority.
Editor Updates:
Fixed an issue where BUFF_EXTEND and DEBUFF_EXTEND were not correctly converting duration units.
Fixed an issue where ineffective buffs of the same type were still appearing in the status bar.
Standardized Source Categories: Whether a buff source is treated as "All" or "Self" now depends on the buff's target range rather than the caster, consistent with the existing logic for Debuffs.
Added Copy/Paste and Reorder functions to the Effect Editor.
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Source
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