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Steam News18 February 20264mo ago

Patch Notes v0.11.11-v0.11.12

Patch Notes v0.11.11 Game Updates: 1.Status Clearing: Fixed an issue where debuffs were not correctly cleared when switching or re-entering stages. 2.

Full notes

Full Sky Realm Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions1 change0 removals
  • Maps
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
fixed1.Status Clearing: Fixed an issue where debuffs were not correctly cleared when switching or re-entering stages.
fixed2.ombat Safety: Fixed a bug where the game (combat loop) would not stop automatically when modifying the Grid, attempting Character Tribulation, or changing the Protagonist's Element.
fixed3.Substitute Logic: Fixed a mechanical error where the "Substitute" effect was not applying correctly to skills targeting all enemies (AoE).
fixed1.Triggers: Added several new Trigger types and fixed an issue where the "ON_SKILL_USE" trigger failed to activate for Enemies.
added2.Stack Management: Added "Hidden" (hide in UI/Logs) and "Clearable" (removable via Clear/Purify) options for Stacks.
added3.New Buff Effect: Added the "DAMAGE_LIMIT" buff effect, allowing you to set a maximum threshold for incoming damage.

Sky Realm Idle changes

fixed1.Status Clearing: Fixed an issue where debuffs were not correctly cleared when switching or re-entering stages.
fixed2.ombat Safety: Fixed a bug where the game (combat loop) would not stop automatically when modifying the Grid, attempting Character Tribulation, or changing the Protagonist's Element.
fixed3.Substitute Logic: Fixed a mechanical error where the "Substitute" effect was not applying correctly to skills targeting all enemies (AoE).
fixed1.Triggers: Added several new Trigger types and fixed an issue where the "ON_SKILL_USE" trigger failed to activate for Enemies.
added2.Stack Management: Added "Hidden" (hide in UI/Logs) and "Clearable" (removable via Clear/Purify) options for Stacks.

Patch Notes v0.11.11

Game Updates:

1.Status Clearing: Fixed an issue where debuffs were not correctly cleared when switching or re-entering stages.

2.ombat Safety: Fixed a bug where the game (combat loop) would not stop automatically when modifying the Grid, attempting Character Tribulation, or changing the Protagonist's Element.

3.Substitute Logic: Fixed a mechanical error where the "Substitute" effect was not applying correctly to skills targeting all enemies (AoE).

Editor Updates:

1.Triggers: Added several new Trigger types and fixed an issue where the "ON_SKILL_USE" trigger failed to activate for Enemies.

2.Stack Management: Added "Hidden" (hide in UI/Logs) and "Clearable" (removable via Clear/Purify) options for Stacks.

3.New Buff Effect: Added the "DAMAGE_LIMIT" buff effect, allowing you to set a maximum threshold for incoming damage.

Patch Notes v0.11.12

Game Updates:

1.Fixed logic errors regarding the Unique (Limit 1) constraint for Artifact Skills.

2.Corrected several Character Skill descriptions and underlying mechanics.

3.Fixed issues with the Zombified (Undead) status effect.

Editor Updates:

1.Added the "Trigger Once Per Turn (Party)" tag for Artifact effect configurations.

2.Refined Enemy mechanics; they now support the same complex logic systems as Characters.

3.Updated the UI layout and visual styling for both Character and Enemy editors. Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt

Source

Steam News / 18 February 2026

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