Full notes
Full Sky Realm Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- UI and audio
- Balance
- Gameplay
Sky Realm Idle changes
Patch Notes v0.11.11
Game Updates:
1.Status Clearing: Fixed an issue where debuffs were not correctly cleared when switching or re-entering stages.
2.ombat Safety: Fixed a bug where the game (combat loop) would not stop automatically when modifying the Grid, attempting Character Tribulation, or changing the Protagonist's Element.
3.Substitute Logic: Fixed a mechanical error where the "Substitute" effect was not applying correctly to skills targeting all enemies (AoE).
Editor Updates:
1.Triggers: Added several new Trigger types and fixed an issue where the "ON_SKILL_USE" trigger failed to activate for Enemies.
2.Stack Management: Added "Hidden" (hide in UI/Logs) and "Clearable" (removable via Clear/Purify) options for Stacks.
3.New Buff Effect: Added the "DAMAGE_LIMIT" buff effect, allowing you to set a maximum threshold for incoming damage.
Patch Notes v0.11.12
Game Updates:
1.Fixed logic errors regarding the Unique (Limit 1) constraint for Artifact Skills.
2.Corrected several Character Skill descriptions and underlying mechanics.
3.Fixed issues with the Zombified (Undead) status effect.
Editor Updates:
1.Added the "Trigger Once Per Turn (Party)" tag for Artifact effect configurations.
2.Refined Enemy mechanics; they now support the same complex logic systems as Characters.
3.Updated the UI layout and visual styling for both Character and Enemy editors. Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Source
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