Skillshot City
Steam News 11 May 202610d ago

BALANCE & POLISH

Hey all! This version mostly includes a bunch of feedback from the Discord over the last 2 weeks. Have fun! bencelot ---- [GENERAL CHANGES] - Added soft duplicate protection to bias away from dropping DNA on existing le…

Update log

Full Skillshot City update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey all!

Extracted changes

4 fixes3 additions6 changes3 removals
  • Gameplay
  • Events
  • Balance
  • Maps
  • Fixes
added[GENERAL CHANGES] - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills
changedThe 6th daily challenge is easier to complete (requiring 75% as much stuff as before)
changedWeekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers
removedThe "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge
removedF2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing
addedTiny random class and random skill icons now appear next to the class to show if those modes are enabled

This version mostly includes a bunch of feedback from the Discord over the last 2 weeks.

Have fun! bencelot

----

[GENERAL CHANGES] - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills

- The 6th daily challenge is easier to complete (requiring 75% as much stuff as before)

- Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers

- The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge

- The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills.

- F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing

- Instead of showing player's account levels, the scoreboard now shows the class level badge

- Player's classes are always shown, even in random class mode. This lets you counter other players and makes for more interesting build decisions

- Tiny random class and random skill icons now appear next to the class to show if those modes are enabled

[GAMEPLAY CHANGES] - Added soft duplicate protection to bias away from getting the same class twice in a row with random class mode

- You now manually level your skills if you join a game late. They're no longer automatically assigned to you

- More health kits drop in general, especially in round 3

- Skill Speed vendor upgrades are now 20/40/60% instead of 25/50/75%

- Molotov flame damage is 15 hp/s instead of 20 hp/s, but the radius is 20% larger

[CLASS CHANGES] - Criminals' gang members now chase enemies more aggressively

[SKILL CHANGES] - Illicit Income now also increases the speed you climb wanted levels, ranging from +20% to 100%. This is affected by the vendor SPEED upgrade

- Toxic Blood's radius is 20% bigger

- Cluster Bomb's throwing speed is slightly slower, and bazookas are more spaced out

- Rambulance's mutation seeking is 20% less

- Falling Inferno's molotovs do 25% less damage than before

- Invisibility's cooldown is 2s faster

- Proximity Rounds's mutation gives +200% instead of +150% charging speed vs gangsters

- Armed Robbery's upgrade lege drop rate is 40% instead of 35%

[BUG FIXES] - Fixed a bug where you could get a free syringe (and thus +2 levels) by leaving and rejoining the game during voting sometimes

- Fixed a bug where you could sometimes buy 2 syringe gambits

- You can now unlock skills while standing inside a warp field

- Fixed a bug where you could damage allied cars with molotovs

- Fixed a bug where you'd sometimes double reload your gun with bad ping

Source

Steam News / 11 May 2026

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