Update log
Full Skillshot City update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all!
Extracted changes
- Gameplay
- Events
- Balance
- Maps
- Fixes
This version mostly includes a bunch of feedback from the Discord over the last 2 weeks.
Have fun! bencelot
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[GENERAL CHANGES] - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills
- The 6th daily challenge is easier to complete (requiring 75% as much stuff as before)
- Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers
- The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge
- The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills.
- F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing
- Instead of showing player's account levels, the scoreboard now shows the class level badge
- Player's classes are always shown, even in random class mode. This lets you counter other players and makes for more interesting build decisions
- Tiny random class and random skill icons now appear next to the class to show if those modes are enabled
[GAMEPLAY CHANGES] - Added soft duplicate protection to bias away from getting the same class twice in a row with random class mode
- You now manually level your skills if you join a game late. They're no longer automatically assigned to you
- More health kits drop in general, especially in round 3
- Skill Speed vendor upgrades are now 20/40/60% instead of 25/50/75%
- Molotov flame damage is 15 hp/s instead of 20 hp/s, but the radius is 20% larger
[CLASS CHANGES] - Criminals' gang members now chase enemies more aggressively
[SKILL CHANGES] - Illicit Income now also increases the speed you climb wanted levels, ranging from +20% to 100%. This is affected by the vendor SPEED upgrade
- Toxic Blood's radius is 20% bigger
- Cluster Bomb's throwing speed is slightly slower, and bazookas are more spaced out
- Rambulance's mutation seeking is 20% less
- Falling Inferno's molotovs do 25% less damage than before
- Invisibility's cooldown is 2s faster
- Proximity Rounds's mutation gives +200% instead of +150% charging speed vs gangsters
- Armed Robbery's upgrade lege drop rate is 40% instead of 35%
[BUG FIXES] - Fixed a bug where you could get a free syringe (and thus +2 levels) by leaving and rejoining the game during voting sometimes
- Fixed a bug where you could sometimes buy 2 syringe gambits
- You can now unlock skills while standing inside a warp field
- Fixed a bug where you could damage allied cars with molotovs
- Fixed a bug where you'd sometimes double reload your gun with bad ping
Source
