Full notes
Full Skillshot City update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Gameplay
- Events
- Balance
- Fixes
Skillshot City changes
This version mostly includes a bunch of feedback from the Discord over the last 2 weeks.
Have fun! bencelot
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[GENERAL CHANGES] - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills
The 6th daily challenge is easier to complete (requiring 75% as much stuff as before)
Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers
The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge
The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills.
F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing
Instead of showing player's account levels, the scoreboard now shows the class level badge
Player's classes are always shown, even in random class mode. This lets you counter other players and makes for more interesting build decisions
Tiny random class and random skill icons now appear next to the class to show if those modes are enabled
[GAMEPLAY CHANGES] - Added soft duplicate protection to bias away from getting the same class twice in a row with random class mode
You now manually level your skills if you join a game late. They're no longer automatically assigned to you
More health kits drop in general, especially in round 3
Skill Speed vendor upgrades are now 20/40/60% instead of 25/50/75%
Molotov flame damage is 15 hp/s instead of 20 hp/s, but the radius is 20% larger
[CLASS CHANGES] - Criminals' gang members now chase enemies more aggressively
[SKILL CHANGES] - Illicit Income now also increases the speed you climb wanted levels, ranging from +20% to 100%. This is affected by the vendor SPEED upgrade
Toxic Blood's radius is 20% bigger
Cluster Bomb's throwing speed is slightly slower, and bazookas are more spaced out
Rambulance's mutation seeking is 20% less
Falling Inferno's molotovs do 25% less damage than before
Invisibility's cooldown is 2s faster
Proximity Rounds's mutation gives +200% instead of +150% charging speed vs gangsters
Armed Robbery's upgrade lege drop rate is 40% instead of 35%
[BUG FIXES] - Fixed a bug where you could get a free syringe (and thus +2 levels) by leaving and rejoining the game during voting sometimes
Fixed a bug where you could sometimes buy 2 syringe gambits
You can now unlock skills while standing inside a warp field
Fixed a bug where you could damage allied cars with molotovs
Fixed a bug where you'd sometimes double reload your gun with bad ping
Source
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