Skillshot City
Steam News 14 April 20261mo ago

BALANCE CHANGES

Hey all! This version introduces a new semi-tutorial mode. In the singleplayer tab you can now play vs bots, and the game will slow down time when you hold CTRL, making it much easier to read without getting shot at. Mu…

Update log

Full Skillshot City update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey all!

Extracted changes

3 fixes5 additions8 changes1 removal
  • Gameplay
  • Server
  • Maps
  • Fixes
  • Performance
  • Balance
addedThis version introduces a new semi-tutorial mode. In the singleplayer tab you can now play vs bots, and the game will slow down time when you hold CTRL, making it much easier to read without getting shot at.
changedMuting players now also acts as semi "report player" button. People who get muted by many different players are more likely to get globally muted. 99% of us are awesome! 1% are edgy racists. Please mute/report them to help keep the servers chill.
addedAlso, the map has new showdown areas and some classes got buffed.
removedSynergy Wins challenges no longer require you to mutate the skill.
addedAdded a new QUESTIONS channel in the global chat. Use it to ask me or vets anything!
addedImproved bot behaviour in squads mode a bit, and added more bot names.

This version introduces a new semi-tutorial mode. In the singleplayer tab you can now play vs bots, and the game will slow down time when you hold CTRL, making it much easier to read without getting shot at.

Muting players now also acts as semi "report player" button. People who get muted by many different players are more likely to get globally muted. 99% of us are awesome! 1% are edgy racists. Please mute/report them to help keep the servers chill.

Also, the map has new showdown areas and some classes got buffed.

Have fun! bencelot

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[GENERAL CHANGES] - Muting players now also acts as a sort of "report player" button.

- Synergy Wins challenges no longer require you to mutate the skill.

- Zombies can now see all players in the spectating phase at the end of the game.

- Added a new QUESTIONS channel in the global chat. Use it to ask me or vets anything!

- Improved bot behaviour in squads mode a bit, and added more bot names.

- Fixed a bug where you could somehow get 6 skills when you joined a game at level 10.

- If you squad mate has hypnotises cops, those cops won't set off your fission mine.

- Netcode stability improvements.

[GAMEPLAY CHANGES] - Trophy payouts are now even higher in very difficulty games with a lot of high skill players.

- Removed electric roofs from the map, and added a few new showdown areas.

- Fixed a few bugs in survival mode and made it easier.

- Zombies will respawn a tad closer to heart crates.

- Tasers RPM is now 180 instead of 360, but the damage is 40 instead of 20.

- M4A1 does slightly more damage per shot with a tad more range

- SPAS has slightly better bullet speed and less inaccuracy

[CLASS CHANGES] - Criminal's gang size is now 3 instead of 2.

- Marksman range gain is now +20% instead of +15%. Marksman guns hit max damage at 50m instead of 60m

- Assault now moves 15% instead of 10% faster. Assault's bullets are 15% instead of 20% faster.

- Assassin's dagger dance damage is +25% instead of +20%, and the window to claim Mastery upgrades is more forgiving.

- Heavy's bonus damage, piercing and vision now activates below 30% instead of 35% health (still might be the strongest class after the recent rework though).

[SKILL CHANGES] - Revenge Rocket's mutation fires bazookas at full speed now. They used to be slower.

- Fixed a bug where Self Repair would heal enemy players and hypnotised civs.

Source

Steam News / 14 April 2026

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