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Steam News27 June 20267d ago

SIMPLE REROLLS & SKILL REWORKS

Heyooo This patch makes rerolling simpler. It is now free to reroll instead of costing $1000. It felt kinda bad to spend $1000 and then sometimes see 2 options that were even worse. Now it's free to reroll.

Full notes

Full Skillshot City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions11 changes2 removals
  • Balance
  • Gameplay
  • Fixes
changedAlso there is a subtle "anti third partying" mechanic now. Shield pickups now instantly restore 20% of your health, so if you get a kill and grab the shield you're less likely to die after winning your fight.
changedFinally, some skills got reworked. Regeneration's mutation now restores your shield during combat. Clip Magnet's mutation now gives you extra bullet range and seeking when standing inside chemicals. Proximity Rounds mutation now also gives you extra charges when near XP Pools.
changed[GENERAL CHANGES] Opening ingame chat will now hide the final survivors thing to make space to read chat properly
changed[GAMEPLAY CHANGES] Rerolling the draft is now always free
changedShield pickups now also restore 20% of your health (to give you a slight boost and minimize 3rd partying)
changedIf you have followers (either vya Hypnotic Army or Criminal) and those followers explode (either from Executioner mutation or from the explosive guard) you won't take damage
Mana Shields duration after casting a skill now ranges2.14.5sMana Shields duration after casting a skill now ranges increased, buff5s instead of2.03.6s5s instead of increased, buffToxic Blood's mutation healing now ranges1230hpToxic Blood's mutation healing now ranges increased, buffGunslinger's bonus reload and swap speeds are faster,40%200%Gunslinger's bonus reload and swap speeds are faster, increased, buff

Skillshot City changes

changedAlso there is a subtle "anti third partying" mechanic now. Shield pickups now instantly restore 20% of your health, so if you get a kill and grab the shield you're less likely to die after winning your fight.
changedFinally, some skills got reworked. Regeneration's mutation now restores your shield during combat. Clip Magnet's mutation now gives you extra bullet range and seeking when standing inside chemicals. Proximity Rounds mutation now also gives you extra charges when near XP Pools.
changed[GENERAL CHANGES] Opening ingame chat will now hide the final survivors thing to make space to read chat properly
changed[GAMEPLAY CHANGES] Rerolling the draft is now always free
changedShield pickups now also restore 20% of your health (to give you a slight boost and minimize 3rd partying)

Heyooo

This patch makes rerolling simpler. It is now free to reroll instead of costing $1000. It felt kinda bad to spend $1000 and then sometimes see 2 options that were even worse. Now it's free to reroll. To compensate, you get 1 reroll instead of 2. Random skills mode gets 2 rerolls.

Also there is a subtle "anti third partying" mechanic now. Shield pickups now instantly restore 20% of your health, so if you get a kill and grab the shield you're less likely to die after winning your fight.

Finally, some skills got reworked. Regeneration's mutation now restores your shield during combat. Clip Magnet's mutation now gives you extra bullet range and seeking when standing inside chemicals. Proximity Rounds mutation now also gives you extra charges when near XP Pools.

Have fun! bencelot

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[GENERAL CHANGES] Opening ingame chat will now hide the final survivors thing to make space to read chat properly

[GAMEPLAY CHANGES] Rerolling the draft is now always free

Random skills mode gets 2 rerolls, normal mode gets 1 reroll.

Shield pickups now also restore 20% of your health (to give you a slight boost and minimize 3rd partying)

If you have followers (either vya Hypnotic Army or Criminal) and those followers explode (either from Executioner mutation or from the explosive guard) you won't take damage

[CLASS CHANGES] Heavy's shield regen is now +5 shield per second instead of +10. To compensate, they get slightly faster shield recharge speed in xp pools.

[SKILL CHANGES] Regeneration skill has a new mutation. It no longer restores ammo. It now constantly restores your shield, even during combat, by +4/6/8/10 hp/s. This is impacted by "health" vendor upgrades. It will restore shield up to your shield cap

Clip Magnet has a new mutation. It now makes your bullets travel further and seek faster when standing inside any chemcal. Both bullet range and seeking speed are increased by 16/24/32/40%.

Clip Magnet's seeking now benefits from the speed tag, but base values go 6 to 30 instead of 8 to 40 deg/sec

Proximity Rounds mutation has 30% of the range as before. But it now ALSO triggers off nearby XP Pools

Proximity Rounds charges bullets a bit faster

Shrapnel's mutation no longer gives 2x cash in round 3.

Mana Shield's mutation no longer spawns you with extra shield after you die. You start at 0% shield. But your max capacity is still larger

Mana Shields duration after casting a skill now ranges from 2.1 to 4.5s instead of 2.0 to 3.6s

Toxic Blood's mutation healing now ranges from 12 to 30 hp/s instead of 16 to 40 hp/s

Gunslinger's bonus reload and swap speeds are faster, 40% to 200% instead of 30% to 150%

Armed Robbery mutation drop rate is 16% to 40% instead of 20% to 50%

Beefcake's mutation now benefits from the healing vendor upgrade

Fixed some issues with Spike Traps spikes bunching up weirdly in a tiny useless blob

[BUG FIXES] Fixed a bug where you'd sometimes swap to the wrong gun if you died while knifing or throwing a nade

Finally fixed the bug of trios happening in squads mode

Fixed a bug of players sometimes respawning ontop of other players

Source

Steam News / 27 June 2026

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