Full notes
Full Skillshot City update
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What changed
- Events
- Gameplay
- Fixes
- Balance
- Store
Heyo!
As there are now multiple Skill Slayer ranks (including the new Skill Slayer Elite rank at 12000 rating), I've increased the rewards you get for winning a game against a bunch of tough opponents.
It's now possible to in theory get 15 trophies for winning a stacked solo game instead of just 14 (2+13 instead of 2+12). Duos and Trios games can now reach 14 instead of 13 points too.
Only 1st place was buffed. This means that if someone wins R1 and R2 but comes 2nd in R3, they can now equal the trophy payout of first place, but no longer get more (which was a bit silly).
Have fun! bencelot
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[GAMEPLAY CHANGES] More trophies are awarded to the winner of a game, typically 1 extra trophy compared to before.
Skill Shots max charges now caps at 4 to 20 instead of 6 to 30
The +2% DMG pickups once again go back to only affecting bullets, not all weaponry.
Fixed an issue where if 2 ppl stand on the same heart at the exact frame it pops out, only one of them randomly gets it. Now both get it.
Picking up loot is more responsive in general
Clean Kill gives +2% instead of +3% damage per kill over 90% health
Augmentation gives +4% instead of +5% damage per upgrade purchased
Slightly toned down the amount of loot from air supplies mod as it was slowing down my PC lol
Criminal's now have a 5% instead of 3% chance to summon a gangster upon shifting
Scavenger restores shift charges at +33% instead of +50% when moving (still +150% when standing still)
Shift Supply's mutation now does 30 instead of 15 damage and the hit radius is bigger (this was already hotfixed live yesterday)
Improved respawn algorithm to stop ppl spawning onto others more aggressively
Source
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