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Steam News1 June 20261mo ago

MIRROR IMAGE REWORKED

Hey all! New ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner.

Full notes

Full Skillshot City update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all!

What changed

2 fixes4 additions8 changes1 removal
  • Events
  • Balance
  • Gameplay
addedNew ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner. The way it works now is that after each match, the game will slightly shift you towards Trophies*1000. So if you earn 8 trophies, it'll shift you towards 8000. Good luck!
changedThe other main change is to Mirror Image. It was very bullet spongey in the recent tournament, and not that fun to fight against. So now it has less health, but more damage, and a reworked mutation.
changed[GAMEPLAY CHANGES] - Reverted the nerf to trophy payout in squads mode.
added[GAMEPLAY CHANGES HOTFIXED LIVE 2 DAYS AGO] - Slot Machine vendors now have purple text bubbles
addedYou can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools
addedYou can now capture gangster camps while invisible
They instead have a fixed health ranging30110hpThey instead have a fixed health ranging increased, buffMirror Image clones do more damage, now ranging15%55%Mirror Image clones do more damage, now ranging increased, buff

Skillshot City changes

addedNew ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner. The way it works now is that after each match, the game will slightly shift you towards Trophies*1000. So if you earn 8 trophies, it'll shift you towards 8000. Good luck!
changedThe other main change is to Mirror Image. It was very bullet spongey in the recent tournament, and not that fun to fight against. So now it has less health, but more damage, and a reworked mutation.
changed[GAMEPLAY CHANGES] - Reverted the nerf to trophy payout in squads mode.
added[GAMEPLAY CHANGES HOTFIXED LIVE 2 DAYS AGO] - Slot Machine vendors now have purple text bubbles
addedYou can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools

New ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner. The way it works now is that after each match, the game will slightly shift you towards Trophies*1000. So if you earn 8 trophies, it'll shift you towards 8000. Good luck!

The other main change is to Mirror Image. It was very bullet spongey in the recent tournament, and not that fun to fight against. So now it has less health, but more damage, and a reworked mutation.

Have fun! bencelot

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[GAMEPLAY CHANGES] - Reverted the nerf to trophy payout in squads mode.

  • Slot Machines RNG is now nicer because it won't give you a buff that you currently have active

  • Helicopters now show in the minimap

[GAMEPLAY CHANGES HOTFIXED LIVE 2 DAYS AGO] - Slot Machine vendors now have purple text bubbles

  • You can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools

  • You can now capture gangster camps while invisible

  • Flame damage over time is always counted as magic damage for the purpose of Vampirism's mutation healing (even from Flaregun and Flamethrower)

  • Armed Robbery cooldown is now 40s instead of 30s, and lege mutation drop rate is 35% instead of 40%

  • Marksman's hits max damage at 40m instead of 50m range

  • Clip Magnet has stronger seeking and gains seeking bullets faster

[SKILL CHANGES] - Mirror Image clones no longer scale based on your max health. They instead have a fixed health ranging from 30 to 110hp.

  • Fixed a bug where mirror image clone health was sometimes actually higher due to shields. Now they actually die after taking 110hp damage.

  • Mirror Image clones do more damage, now ranging from 15% to 55% instead of 15% to 39%

  • Mirror Image cooldown is now 2s faster

  • Mirror Image mutation slightly reworked. It now spawns the bonus clone the moment the first clone dies, not both at the same time. The clone will show a golden health bar if it is going to respawn upon death.

  • Soul Drop mutation doesn't jump quite so high. Also leaves a more visible shadow for others to see

  • Soul Drop's super jump no longer requires an XP Pool to be empty. Instead, it requires the Soul Drop to be off it's 6s cooldown.

Source

Steam News / 1 June 2026

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