Skid Cities
Steam News 22 December 20255mo ago

Full localisation, major performance boost, a new organization, and more

Hey Cyberpunkers! It’s been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive — and I’m fully committed to bringing it out of E…

Update log

Full Skid Cities update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Cyberpunkers! It’s been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive — and I’m fully committed to bringing it out of Early Access (targeting 2027, or maybe even 2026 👀).

Extracted changes

0 fixes1 addition6 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
changedUI and in-game text
changed⚡ Major performance optimizations I spent a lot of time profiling and optimizing the game:
changedReworked several shaders to be significantly faster
changedImproved loading times
changedReduced GPU cost in heavy scenes
changedYou should notice a clear performance improvement , especially in large cities with lots of water surfaces and screens.

Let’s dive in.

🌍 Full localisation – 30 languages! Skid Cities is now fully translated into all 30 languages supported by Steam. This includes:

  • UI and in-game text

  • Voiceovers

  • Achievements

This was a massive effort, but I really wanted Skid Cities to feel native no matter where you play it from.

Major performance optimizations I spent a lot of time profiling and optimizing the game:

  • Reworked several shaders to be significantly faster

  • Improved loading times

  • Reduced GPU cost in heavy scenes

You should notice a clear performance improvement, especially in large cities with lots of water surfaces and screens.

🆕 New content: Pantheology enters the city A new organization just dropped: Pantheology. Pantheology is a global syncretic religion that thrives where despair grows. It may enlighten your poorest and most desperate citizens… or something else entirely.

Build slums. Watch closely. Things will happen.

📊 Progression enhancements Progression got a solid rework:

  • From level 2 onwards, buildings now require specific supporting structures to advance

  • If a building isn’t upgrading, simply right-click it to see exactly what you’re missing

This makes progression clearer, more intentional, and (in my opinion) much more satisfying.

❤️ About the future I know updates were slower recently — thanks for your patience. The project is not dead, not abandoned, and not on life support. I’m all in, and I’m excited about what’s coming next.

As always, thank you for playing Skid Cities and for sticking around. More is on the way.

Source

Steam News / 22 December 2025

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