Update log
Full Skid Cities update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Cyberpunkers! I’ve just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy — just making things work better and more consistently.
Extracted changes
- Performance
- Fixes
- Maps
- Balance
- Gameplay
Here’s what’s in:
🛠 Bug fixes
Fixed an issue where the last tutorial step for wealthy buildings was showing an empty message (please report if it still acts weird).
WASD controls are working again (yes, that one was painful 😅).
Fixed the “View” button in news not bringing you to the correct map location.
Fixed an issue where some level 4 buildings couldn’t be built on top of, even though they should have allowed it.
🎮 Gameplay tweaks & balance
Airports now correctly decrease desirability for wealthy residentials and offices.
Pantheology buildings no longer require road access — they’re meant to emerge in slums, after all.
Tweaked the influence of Neuraltink and Wajima to prevent infinite positive feedback loops (still keeping an eye on this one).
Level 3 vertical layers now provide a desirability boost to FR, RR, and CR (with coefficients — feedback welcome).
Unrest events now unlock much later in progression.
Organized crime will also arrive significantly later, giving you more time to stabilize your city.
⚡ Performance
Optimized loading times for large cities, especially those with lots of water and mountainous terrain. You should notice faster loads on heavy saves.
That’s it for this one. As always, thanks for playing, testing, and reporting issues — it genuinely helps shape the game. More updates coming soon 🚧🏙️
Source
