Update log
Full Skid Cities update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Cyberpunkers! This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities.
Extracted changes
- Fixes
- Gameplay
- Events
Let’s get into it.
🩹 Bug fixes
Loading screens on non-16:9 monitors On non-16:9 aspect ratios, loading screens could partially reveal the scene behind them. This is now fixed by properly letterboxing the view with black bars.
City ambient sounds
City construction sounds have been reworked: Volume was too loud; sounds triggered too early while still zoomed far above the city; sounds didn’t fade out correctly when zooming away. All of this has now been fixed.
Large city update bug Some cities stopped updating after reaching a certain size due to a bug that could also cause crashes. Fixed.
Mac Soynald news images News related to Mac Soynald could sometimes appear without an image or with a black image. Fixed.
🎨 Art
Sewers / water pipes The sewer (water pipe) models were looking off and didn’t hold up visually. They’ve been completely remodeled and re-textured from scratch.
Mac Soynald buildings Mac Soynald building models have been re-textured for better consistency and readability.
Daylight adjusted
The daylight was too bright, i've toned it a down a bit and made it a little warmer
⚖️ Gameplay tweaks
Mac Soynald placement behavior When entering a city, Mac Soynald tended to place all buildings very close to each other. This behavior has been adjusted—it should now feel more natural.
Crime event thresholds Increased the crime level required to trigger common crime events. Previously, these events tended to overlap too closely with unrest -related ones, which didn’t feel right.
Wealthy residents tutorial
Improved the wealthy residents tutorial with additional steps to prevent getting blocked by low desiderability
🌍 Localization
Fixed missing translations for Pantheology-related events and descriptions.
Fixed a missing translation for the [c]Autosaving[/c] label.
Fixed missing translations for continent names in the geography selection screen when creating a new city.
Fixed a lot of text instances that were appearing cut off if the translated text was too long
As always, thanks for playing Skid Cities and for repoting feedback on our Discord —it genuinely helps a lot.
More is coming.
Source
