Update archive
Latest Skid Cities updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Organic building size, more art, and bugfixes
Hey Cyberpunkers! This update focuses on making cities feel more organic, with new commercial building art and a few important fixes. 🏙️ City generation Buildings no longer all merge into larger structures in the same…
Small gameplay tweaks, bug fixes, and performance improvements
Hey Cyberpunkers! I’ve just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy — just making things work better an…
Developer live stream!
This is an experiment so let me know what you think about this!
Developer live stream!
This is an experiment so let me know what you think about this!
Bug fixes, art improvements, and gameplay tweaks
Hey Cyberpunkers! This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in lar…
Full localisation, major performance boost, a new organization, and more
Hey Cyberpunkers! It’s been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive — and I’m fully committed to bringing it out of E…
Neuralink will join your city, bugfixes and more!
Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements. 🧠Neuraltink enters yo…
New factory building art, VCR effect, OST, and more
Hey Cyberpunkers! I just released this month's update. I'm working on a bigger one that will introduce two new organizations from the world of Skid Cities. In the meantime: 🏢 New art I've added more variations to level…
Small bugfix and new art
Hey cyberpunkers! A quick release that I actually developed last weekend live on Twitch. This release: 🩹 Fixes some issues with the new level spawn systems. Some roads would not show up properly on upper levels, plus s…
Big performance update + Mac fix
Hey cyberpunkers! I know you've been waiting for this for a long, long time. And it's finally here! A huge update entirely focused on performance. Plus, a much-needed fix for Apple silicon players. Let's get into it! 📈…
Cinematic intro, voice overs, and bugfixes! Get ready to cyberpunk your city
Hey cyberpunkers! After a long period of inactivity due to personal issues, I'm finally back to working at Skid Cities. I'm very excited to finally be back in this world. I'm a solo developer, so every time something po…
Quick typo update
A quick update to fix a number of typos in the text content of the game. It's crazy how big the game got, for a solo developer: More than 1.600 unique text entries. Thanks to Kid Charlemagne in our Discord community for…
The fast food update
Hey cyberpunk city builders! It's been a while since I was this excited about an update. With this release, your cities will now face 2 new organizations: KoKola and McSoynald's. Each of them may decide to join your cit…
Loading bugfixes and better sunsets
Hey cyberpunnkers! A quick bug fixing and adjustment update this week: 🩹Fixed a bug where some cities in the Low Lands of Great Florida were not loading after save 🩹Fixed a bug where some cities that had canals inters…
New art, bugfixes and more
The last few months have been challenging personally, so the updates have been scarce, I know. Hopefully, I will keep up a more regular stream of updates from now on. Let's start with this one! A very beefy update, lots…
New buildings for the poor, bugfixes and more
Hi cyberpunkers! A quick update while I prepare a bigger one. A bunch of new art I've been exploring the thousands of cities that you all created in our persistent, global Skid Cities world. And I wanted to add more var…
Whole world update + Wajima is in
A huge update this week! You can now build your city in the rest of the 2092 world - Asia, Africa, and Oceania are now available. Plus, a new organization will join your cities: Wajima, the eye augmentation corporation.…
New models and bugfixing: Quick update
Hey cyberpunkers! A small update to address some bugs and remodel some buildings so that they look better and run faster. Every time you see me updating a building 3D model, know that I'm not only doing that for estheti…
Small bugfixing patch
Small bug fixing release! 🩹 Some cities were not loading anymore if Bonfire entered the city. Fixed! Thanks to Legdig for the bug report 🩹 Some cities were not loading anymore if the canals had a particular conformati…
Graphics overhaul released!
The graphics overhaul has finally arrived! I've reworked around 3000 textures and hundreds of models, but the game now has a cohesive, pleasant, and cyberpunk palette behind it. Before we dive into a recap of all of the…
