Skid Cities
Steam News 15 December 20241y ago

Neuralink will join your city, bugfixes and more!

Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements. 🧠Neuraltink enters yo…

Update log

Full Skid Cities update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements.

Extracted changes

1 fix2 additions0 changes0 removals
  • Performance
  • Gameplay
addedHey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements.
fixedBugfixes: 🩹 Layers on ultra-wide fixed. Thanks to Svexel from the Discord community for bringin this up. Should be fixed, let me knwo if it's not the case! 🩹 Some players reported that the FPS would slow down and decrease after some time that the same city was running. I think this may be due to cars, so I placed a hard-limit on the number of cars and flying objects in general. I hope that fixes it!
addedNew art: 🏢 I've added a bunch of new models for factories and commercial shops. You should see more variety in your city now!

🧠Neuraltink enters your city

Neuraltink is a global corporation specializing in brain augmentations. Its CEO may decide to build one or more huge offices in your city. When that happens, you will see that corporate offices will grow faster in your city. But beware! The unrest will also grow significantly.

Bugfixes: 🩹 Layers on ultra-wide fixed. Thanks to Svexel from the Discord community for bringin this up. Should be fixed, let me knwo if it's not the case! 🩹 Some players reported that the FPS would slow down and decrease after some time that the same city was running. I think this may be due to cars, so I placed a hard-limit on the number of cars and flying objects in general. I hope that fixes it!

New art: 🏢 I've added a bunch of new models for factories and commercial shops. You should see more variety in your city now!

Source

Steam News / 15 December 2024

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