Full notes
Full Sins of a Solar Empire II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Server
- Gameplay
- UI and audio
Sins of a Solar Empire II changes
Fixed crash caused by using wide characters in modding file path (e.g., Chinese, Korean, Japanese). This was preventing the game from starting up.
Fixed issue where existing mod directory wouldn’t migrate as expected. When you change your Mod.io directory now, the game will bring up a dialog to display progress and ask you to restart the game when finished.
Added ability to unsubscribe/install mods via the Mod.io Manage tab (click the X button on the left side). This now allows you to uninstall ‘dead’ mods that are no longer available on the Mod.io server.
Can no longer unsubscribe from an active mod. Need to deactivate it first.
Added download/install progress bar to the Mod.io Manage tab, so it now shows in both locations.
Fixed cleanup of leftover Mod.io directories after migration.
Fixed path overrun for mod tooltips.
Fixed mod crash caused by improper sound factory reset (happened when deactivating a mod).
Fixed potential null pointer crash on mod activation/deactivation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
