Full notes
Full Sins of a Solar Empire II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Performance
We've released a minor hotfix to address issues that have been reported since the initial v1.50 release. Change notes are below:
Gameplay
TEC
Extractors are somewhat over performing for all factions, so have been reduced in income. The TEC meanwhile, struggle a little with both Credit costs and the relative value of Trade in the middle stages of the game. Increasing the Credit income from Trade should help smooth the economic progression for the faction. With the Javelis now somewhat more in check in the mid and late game, the TEC need a little more potency in the higher tier combat units - specifically the Harcka. Some economic and defensive improvements should help them to act as a more easily massed durable main line combat unit.
Harcka Heavy Cruiser
HP changed from 1050 to 1100
Armor changed from 1150 to 1250
Price:
Metal changed from 250 to 200
Build time changed from 42 to 40 sec.
Supply cost changed from 15 to 14
Regional Government Office Planet Item
Max allied population bonus changed from 0.5/1.0 to 0.1/0.25
Crystal Extractor
Changed base extraction rate from 0.5 to 0.4
Metal Extractor
Changed base extraction rate from 0.5 to 0.4
Trade Income
Changed base trade income rate from 1.5 to 2.0
Advent
Like the other two factions, the Advent Extractors are somewhat overperforming, and have been reduced to a lower standard. Advent have also had an unintended power spike from the lack of unlock tech for the new Planetary Shield Projector item. This is a powerful item - designed to help the Advent hold on to their high investment worlds and keep their critical population alive under bombardment... But it should arrive at the appropriate time, not in the beginning of the game when bombardment has no hope of ever overcoming it.
Added - Planetary Shield Projector Blueprint (Research)
Tier 3
Price:
800 credits, 250 metal, 600 crystal
Research time: 225 sec.
Crystal Extractor
Changed base extraction rate from 0.6 to 0.48
Metal Extractor
Changed base extraction rate from 0.5 to 0.4
Vasari
Vasari extractors are overperforming quite considerably, presenting very strong returns for a very low price. This is similar to the other factions, however, Vasari do not need credits and so grow their early economy linearly with extractors. Therefore, they require not only a reduction of income, but also a cost increase to slow the return rate on extractors. Meanwhile, they have benefitted more than the other factions from necessary corvette speed increases, and so must have the speed of these units toned down a little. The Tosurak Raider is receiving a larger speed reduction to control its impact on the economy in the early game, and ensure that other faction corvettes can still have a chance of catching up with it even when it is under the effect of Phase Resonance. Finally, Dark Fleet Tower has proven somewhat more accessible in the new research and exotic conditions, and so must be moved later in the tech tree to mitigate the impact of rushing multiple copies of it near enemy territory.
Crystal Extractor
Build cost changed from 0/90/0 to 0/120/30
Base extraction rate changed from 0.5 to 0.4
Metal Extractor
Build cost changed from 0/90/0 to 0/120/30
Base extraction rate changed from 0.6 to 0.48
Dark Fleet Tower Blueprint (Research)
Tier changed from Tier 3 to Tier 4
Price:
Changed from 0/420/600 to 0/600/660
Research time changed from 420 to 660 sec.
Decreased max speed on Vasari (non-scout) corvettes.
Minor Factions
With Influence and Minor Faction Range slightly more available and massable via trade, we are keeping an eye on offensive raids. We have some plans for these in the future, but for now the Jiskun Expeditionary Force Phase Raid requires some access restriction to keep it appearing later in the game when it can be dealt with more practically.
Jiskun Force
Changed attack raid Influence cost from 6 to 8
Changed cooldown duration from 480 to 600
Misc. / Bug Fixes
Improved Plasma Storm tooltip
Fixed bug that would block incoming diplomatic offers when patience was dropping below 1.
Fixed bug that caused some mods to crash when enabling/loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
