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Steam News15 January 20265mo ago

Weekly Changelog: v0.116

Weekly Changelog: v0.116 It's been another very good week for Sinking Eternity! The whole Early Access game world is now built, and I am currently working on making each biome as unique and beautiful as possible.

In this update3

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Full Sinking Eternity update

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What changed

2 fixes7 additions11 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
changedWeekly Changelog: v0.116It's been another very good week for Sinking Eternity! The whole Early Access game world is now built, and I am currently working on making each biome as unique and beautiful as possible.
addedI also uploaded a new version of the demo, with these upgrades:Added more level design in the distance past the demo walls, especially when going towards the robotic signal.
changedI also uploaded a new version of the demo, with these upgrades:Improved the campfire model
changedI also uploaded a new version of the demo, with these upgrades:Improved the crafting station model
changedI also uploaded a new version of the demo, with these upgrades:Improved the basic bed model
changedI also uploaded a new version of the demo, with these upgrades:The game now cancels building placement if the player goes underwater when it's a land-only building

Sinking Eternity changes

changedIt's been another very good week for Sinking Eternity! The whole Early Access game world is now built, and I am currently working on making each biome as unique and beautiful as possible.
addedAdded more level design in the distance past the demo walls, especially when going towards the robotic signal.
changedImproved the campfire model
changedImproved the crafting station model
changedImproved the basic bed model

Weekly Changelog: v0.116

It's been another very good week for Sinking Eternity! The whole Early Access game world is now built, and I am currently working on making each biome as unique and beautiful as possible.

Better shadows/lighting in-game:

I worked a lot on upgrading the underwater shadows/lighting this week, and I really like the result.

It really upgrades the visuals and makes things more natural.

I also uploaded a new version of the demo, with these upgrades:

-Added more level design in the distance past the demo walls, especially when going towards the robotic signal.

-Did some more basic level design upgrades to the shallow waters

-Improved the campfire model

-Improved the crafting station model

-Improved the basic bed model

-Modified the Basic Bed quest so it requires padding from the cryopod instead of filament, to make the quest more unique

-The game now cancels building placement if the player goes underwater when it's a land-only building

-Added pretty cool lightning/thunder to the future era

-Improved the rain in the future era to make it more chaotic

-Reduced the analysis glow strength of the Moldarax in the Future Era

-Made sure the first chest piece (Cryosuit) gets wet and soaked if the player goes under rain, as it's the only suit in-game that is not water resistant

-Updated the in-game FAQ with the new core feature of "Repairing the Future"

-Removed the roadmap from the FAQ, as things change too fast to be able to have a stable 3-6 months roadmap for now

-Improved the skill gain text from new area discoveries popup to make it more visible

-Added a headlamp in-game for darker areas. It's not possible to acquire the headlamp in the demo area, but I still added the "Light" key in the key mapping menu and a popup when the key is pressed explaining that the player doesn't have the headlamp yet.

-Added better spawn behavior to the school of fish and ambient solo fish

-Added more fish schools

-Stopped fish schools from moving when the player opens menus

-Made sure fish don't spawn too close to the surface of the water

-Prevented the Umbrox (larger fish in the starting area) X and Z angles from rotating, as it was causing some issues when it bumped into the player

-Added more mass to some larger fish to prevent them from being pushed around too much

-Improved the ambient volumetric fog code so it doesn't spawn in/out of the regions where the player currently is

-Bug fix: The player was able to swim without slowing down on the water surface when encumbered. This is now fixed, and the player will now properly sink like a rock if encumbered :)

-Bug fix: The swim acceleration sound was playing in some menus while using a gamepad. This is now fixed.

-Bug fix: Made sure the Umbrox doesn't swim up too much, as it sometimes tried to get out of the water

-Bug fix: Fixed how games are saved and loaded in the future era

Thanks so much again for your support! We're still on track for Early Access launch in Q1-2026! :)

Source

Steam News / 15 January 2026

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