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Steam News8 January 20265mo ago

Weekly Changelog: v0.115

Weekly Changelog: v0.115 Big update this week! Explore and repair the future: -This will be a very important core feature of Sinking Eternity.

In this update5

Full notes

Full Sinking Eternity update

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What changed

0 fixes16 additions13 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Maps
changedExplore and repair the future:This will be a very important core feature of Sinking Eternity. In-game, you will be able to access a distant future era of the planet and change its outcome through your actions in the present time. I added the first part of this core feature to the demo! You will now find a strange portal at the highest point of the starting islands.
addedThis week’s demo updates:Added the future era (accessible in the demo!), thousands of years in the future
addedThis week’s demo updates:Added an interactable object that acts as a portal to the future era. You can find it on the shelter island
addedThis week’s demo updates:Added an info popup the first time the player interacts with the portal
addedThis week’s demo updates:Added semi-eternal beings in the future era
addedThis week’s demo updates:Added fog, rain, volumetric fog, dark clouds, and a raging sea in the future era

Sinking Eternity changes

changedThis will be a very important core feature of Sinking Eternity. In-game, you will be able to access a distant future era of the planet and change its outcome through your actions in the present time. I added the first part of this core feature to the demo! You will now find a strange portal at the highest point of the starting islands.
addedAdded the future era (accessible in the demo!), thousands of years in the future
addedAdded an interactable object that acts as a portal to the future era. You can find it on the shelter island
addedAdded an info popup the first time the player interacts with the portal
addedAdded semi-eternal beings in the future era

Weekly Changelog: v0.115

Big update this week!

Explore and repair the future:

-This will be a very important core feature of Sinking Eternity. In-game, you will be able to access a distant future era of the planet and change its outcome through your actions in the present time. I added the first part of this core feature to the demo! You will now find a strange portal at the highest point of the starting islands.

Schools of fish:

-There are now schools of fish in Sinking Eternity! These colorful groups of fish swim in a semi-organized way and really bring a lot of life to the underwater areas.

This week’s demo updates:

-Added the future era (accessible in the demo!), thousands of years in the future

-Added an interactable object that acts as a portal to the future era. You can find it on the shelter island

-Added an info popup the first time the player interacts with the portal

-Added semi-eternal beings in the future era

-Added fog, rain, volumetric fog, dark clouds, and a raging sea in the future era

-Added unique storm ambience music to the future era

-Added a sphere inside the future era to define the area the player can explore with their current temporal anchor level

-Added schools of fish to the shallow waters and the rest of the game

-Added code to make schools of fish flee in a semi-organized way if the player gets too close

-Greatly improved schools of fish FPS, with up to 250 fish on screen at the same time and almost no noticeable FPS drop

-Added info tooltips when targeting already analysed sea creatures (it looks very good and gives info about hostility level, creature-behavior, etc.)

-Added a brand new, very alien-looking peaceful sea creature to the shallow waters

-Added code to make this peaceful fish slowly swim away when approached

-Added a lot more details at the bottom of the sea (alien grass, plants, etc.)

-Added large plants to the shallow waters

-Improved the shallow waters terrain design and object placement

-Added volumetric fog in many underwater areas

-Improved the visibility of the UI crosshair with a better outline and shadow

-Improved the visibility of the UI target names and interaction info with outline and shadow

-Moved the UI target name and info under the crosshair to be more consistent with AAA third-person UI standards

-Upgraded the default crosshair design

-Improved the creature encyclopedia tab UI

-Improved the main top of screen info popup size scaling when the player enables UI scaling

-Reset UI scaling size when the player turns off UI scaling

-Added a new popup for time era changes

-Upgraded the small creature model (even if you only see a teaser of the questline in the demo)

-Made underwater bubbles be affected by fog so they are not visible from too far away

-Improved the analysis, mining, and wood chopping progress bars by adding the action text inside the bar to make the UI feel less cluttered

-Bug fix: Moved up the build tooltip as it was not visible on some screen resolutions

-Bug fix: The interact action shown when targeting an object that can be analysed is now “Hold E” instead of “E”

Thanks again for your support!

Source

Steam News / 8 January 2026

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