In this update3
Full notes
Full Sinking Eternity update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
Sinking Eternity changes
Weekly Changelog: v0.114
Happy new year my friends, I wish you a wonderful 2026!
The game is still on target to be released in Q1-2026 (so in the next 3 months)!
I've been very busy this week working on what will be a core feature of the game. It's not ready yet (but will 100% be in the Early Access), and I really hope to be able to announce it in next week’s update! More info coming up on that, I can't wait to tell you more! For now I can only say that it's related to the Timeline that you can find in the game menu :)
Also here are the game upgrades that made it in the demo (I just uploaded a new version):
-Moved the whole tutorial on the right side of the screen so it's next to the quest log (that way you don't have to look at both sides of the screen to complete the first quests haha)
-Improved the tutorial text wording and tutorial windows design
-Made the quest log font more visible
-Improved the depth meter and the air bar size + visibility
-Improved the air bar UI texture
-Improved the health bar UI texture
-Added different colors to the air bar numbers, with the numbers becoming orange if at less than 50% air and red when at less than 35% air
-Improved the terrain level design of the demo area
-Improved the general level design of the demo area
-Improved the FPS in some of the menus
-Greatly improved the pipeline to post the game builds, went from 3-4 hours to around 60 minutes
Next week’s update should be pretty cool, I can't wait to tell you more!
Happy new year! :)
Source
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