What changed
1 fix1 addition1 change0 removals
addedNew Unit: -New Cultist Peon unit
changedGame Changes: -Thrive Zombies will now spawn closer (400m to 300m) -Thrive Zombies will spawn no matter what if less than 10 are on the map -Bullet speed increased for all units. -Lab map added to new hudson -Settings now has a volume slider to adjust master volume -Soldiers will now avoid getting close while in ai mode
fixedBug Fixes: -Fixed Major Crash in thrive mode -Fixed accidentally removing your units on thrive -Fixed humans dying in water then turning into zombies -Fixed floor tile -Fixed Crash when collector has no more mats to find
-Thrive Zombies will now spawn closer (400m→300m↓-Thrive Zombies will now spawn closer ( decreased, nerfSimulator Z changes
addedNew Unit: -New Cultist Peon unit
changedGame Changes: -Thrive Zombies will now spawn closer (400m to 300m) -Thrive Zombies will spawn no matter what if less than 10 are on the map -Bullet speed increased for all units. -Lab map added to new hudson -Settings now has a volume slider to adjust master volume -Soldiers will now avoid getting close while in ai mode
fixedBug Fixes: -Fixed Major Crash in thrive mode -Fixed accidentally removing your units on thrive -Fixed humans dying in water then turning into zombies -Fixed floor tile -Fixed Crash when collector has no more mats to find
New Unit: -New Cultist Peon unit
Game Changes: -Thrive Zombies will now spawn closer (400m to 300m) -Thrive Zombies will spawn no matter what if less than 10 are on the map -Bullet speed increased for all units. -Lab map added to new hudson -Settings now has a volume slider to adjust master volume -Soldiers will now avoid getting close while in ai mode
Bug Fixes: -Fixed Major Crash in thrive mode -Fixed accidentally removing your units on thrive -Fixed humans dying in water then turning into zombies -Fixed floor tile -Fixed Crash when collector has no more mats to find