HomeGamesUpdatesPricingMethodology
Steam News30 July 202617d ago

5.1.0

-Major performance improvements, especially during large battles -New zombie grouping and off-screen LOD processing -Faster unit targeting and line-of-sight checks -Reduced recurring frame-rate hitches -Improved civilia

Full notes

Full Simulator Z update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedMajor performance improvements, especially during large battles -New zombie grouping and off-screen LOD processing -Faster unit targeting and line-of-sight checks -Reduced recurring frame-rate hitches -Improved civilian car and truck movement -Added an “Add Wave” option to combine up to five unlocked Thrive waves -Scrap multipliers at Waves 20, 30, 40, and 50 -Improved Thrive Mode wave counting and completion -Responsive HUD and button positioning across different screen sizes -Improved pause, mute, exit, round, and fast-forward controls -Improved Chinook unit deployment controls -Smaller, stable civilian dialogue text -Fixed invalid-target crashes affecting multiple units -Fixed LOD zombies incorrectly ending waves -Zombie spawners are now capped at 1,000 -Various map, visual, UI, and stability fixes

Simulator Z changes

fixedMajor performance improvements, especially during large battles -New zombie grouping and off-screen LOD processing -Faster unit targeting and line-of-sight checks -Reduced recurring frame-rate hitches -Improved civilian car and truck movement -Added an “Add Wave” option to combine up to five unlocked Thrive waves -Scrap multipliers at Waves 20, 30, 40, and 50 -Improved Thrive Mode wave counting and completion -Responsive HUD and button positioning across different screen sizes -Improved pause, mute, exit, round, and fast-forward controls -Improved Chinook unit deployment controls -Smaller, stable civilian dialogue text -Fixed invalid-target crashes affecting multiple units -Fixed LOD zombies incorrectly ending waves -Zombie spawners are now capped at 1,000 -Various map, visual, UI, and stability fixes

-Major performance improvements, especially during large battles -New zombie grouping and off-screen LOD processing -Faster unit targeting and line-of-sight checks -Reduced recurring frame-rate hitches -Improved civilian car and truck movement -Added an “Add Wave” option to combine up to five unlocked Thrive waves -Scrap multipliers at Waves 20, 30, 40, and 50 -Improved Thrive Mode wave counting and completion -Responsive HUD and button positioning across different screen sizes -Improved pause, mute, exit, round, and fast-forward controls -Improved Chinook unit deployment controls -Smaller, stable civilian dialogue text -Fixed invalid-target crashes affecting multiple units -Fixed LOD zombies incorrectly ending waves -Zombie spawners are now capped at 1,000 -Various map, visual, UI, and stability fixes

Source

Steam News / 30 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.