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Steam News18 November 20214y ago

Update 2 -the new stuff update

I have been messing with other game proto stuff, but decided to take the weekend to cook this up. I hope you like it.

In this update6

Full notes

Full SIGURAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedNew ShipsNew Ship: Swordfisher - has a railcannon and twin machineguns
addedNew ShipsNew Ship: Tailer - has a swarm pod and twin machineguns
changedFixes, Tweaks and Minor ThingsIf the magnitude of your ship's velocity vector is exactly 1.5x or greater than a colliding enemy ship that would deal contact damage, you will now destroy it without taking damage
fixedFixes, Tweaks and Minor ThingsBetter explosion effects - more firework like true to classic arcade games
addedFixes, Tweaks and Minor ThingsCreated new collision matrices for turret targeting sensors - large battles with turreted ships should be slightly more performant
addedFixes, Tweaks and Minor ThingsAdded indicator of how many ships are unlocked/locked on the main menu

SIGURAT changes

addedNew Ship: Swordfisher - has a railcannon and twin machineguns
addedNew Ship: Tailer - has a swarm pod and twin machineguns
changedIf the magnitude of your ship's velocity vector is exactly 1.5x or greater than a colliding enemy ship that would deal contact damage, you will now destroy it without taking damage
fixedBetter explosion effects - more firework like true to classic arcade games
addedCreated new collision matrices for turret targeting sensors - large battles with turreted ships should be slightly more performant

I have been messing with other game proto stuff, but decided to take the weekend to cook this up. I hope you like it.

Shipyard

Steam post image

  • Now you can buy ships with space skrilla earned at the end of each run

  • Some ships are still exclusively found in-game

Signal Scanner

  • See objects outside of the camera's view

  • Makes dealing with fast-enroaching enemies a little more forgiving

  • Shows nearby collectibles and allies

  • Helps to level playing field between different monitor sizes and resolutions

New Ships

  • New Ship: Swordfisher - has a railcannon and twin machineguns

  • New Ship: Tailer - has a swarm pod and twin machineguns

New Enemy

  • Can be found guarding the center of each sector...

Fixes, Tweaks and Minor Things

  • If the magnitude of your ship's velocity vector is exactly 1.5x or greater than a colliding enemy ship that would deal contact damage, you will now destroy it without taking damage

  • Better explosion effects - more firework like true to classic arcade games

  • Created new collision matrices for turret targeting sensors - large battles with turreted ships should be slightly more performant

  • Added indicator of how many ships are unlocked/locked on the main menu

  • Buffed stats on some ships that felt lacking compared to the new ones

  • Made probes drop ship upgrade pickups

  • Reduced energy cost of all constructions

  • Made huge asteroid much rarer (got sick of looking at crusty ass sprite)

  • Reduced color intensity of certain UI elements that were distracting during gameplay

give a man a spaceship, learn him how to fly

Source

Steam News / 18 November 2021

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