In this update6
Full notes
Full SIGURAT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
SIGURAT changes
I have been messing with other game proto stuff, but decided to take the weekend to cook this up. I hope you like it.
Shipyard
Steam post image
Now you can buy ships with space skrilla earned at the end of each run
Some ships are still exclusively found in-game
Signal Scanner
See objects outside of the camera's view
Makes dealing with fast-enroaching enemies a little more forgiving
Shows nearby collectibles and allies
Helps to level playing field between different monitor sizes and resolutions
New Ships
New Ship: Swordfisher - has a railcannon and twin machineguns
New Ship: Tailer - has a swarm pod and twin machineguns
New Enemy
Can be found guarding the center of each sector...
Fixes, Tweaks and Minor Things
If the magnitude of your ship's velocity vector is exactly 1.5x or greater than a colliding enemy ship that would deal contact damage, you will now destroy it without taking damage
Better explosion effects - more firework like true to classic arcade games
Created new collision matrices for turret targeting sensors - large battles with turreted ships should be slightly more performant
Added indicator of how many ships are unlocked/locked on the main menu
Buffed stats on some ships that felt lacking compared to the new ones
Made probes drop ship upgrade pickups
Reduced energy cost of all constructions
Made huge asteroid much rarer (got sick of looking at crusty ass sprite)
Reduced color intensity of certain UI elements that were distracting during gameplay
give a man a spaceship, learn him how to fly
Source
Changelog.gg summarizes and formats this update. How we read updates.
