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Steam News30 November 20214y ago

Update 4 - Score Multiplier + Tweaks

Score Bonus Multiplier Slowly increase your score multiplier by destroying ships and gaining large amounts of points! Take too long a break from gaining points, and the multiplier will begin to rapidly decay!

In this update2

Full notes

Full SIGURAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes0 removals
  • Events
  • Balance
  • UI and audio
  • Gameplay
changedScore Bonus MultiplierRewards the most aggressive pilots!
changedLess Exciting ChangesEntities with less than 16 hit points will now use a more sensitive set of values for the sprite damage system, now they should suffer more vibrant visual damage than before
addedLess Exciting ChangesCompletely redid LOGS user interface + code, logs can now contain images. will make logs easier to keep track of and navigate in future. still haven't decided how to go about world building since i'm not a creative writer
changedLess Exciting ChangesGame will now remember each players last used ship and automatically select it at main menu screen
changedLess Exciting ChangesCutter and Welder are no longer starting ships, but instead cheap shipyard ships to encourage new players to play a bit longer than they might normally
changedLess Exciting ChangesIncreased prices of shipyard ships, they were super easy to unlock and now with the score multiplier it will be even easier to earn credits

SIGURAT changes

changedRewards the most aggressive pilots!
changedEntities with less than 16 hit points will now use a more sensitive set of values for the sprite damage system, now they should suffer more vibrant visual damage than before
addedCompletely redid LOGS user interface + code, logs can now contain images. will make logs easier to keep track of and navigate in future. still haven't decided how to go about world building since i'm not a creative writer
changedGame will now remember each players last used ship and automatically select it at main menu screen
changedCutter and Welder are no longer starting ships, but instead cheap shipyard ships to encourage new players to play a bit longer than they might normally

Score Bonus Multiplier

  • Slowly increase your score multiplier by destroying ships and gaining large amounts of points!

  • Take too long a break from gaining points, and the multiplier will begin to rapidly decay!

  • Rewards the most aggressive pilots!

  • It is capped at 2x for now, lmk what u guys think

Less Exciting Changes

  • Entities with less than 16 hit points will now use a more sensitive set of values for the sprite damage system, now they should suffer more vibrant visual damage than before

  • Completely redid LOGS user interface + code, logs can now contain images. will make logs easier to keep track of and navigate in future. still haven't decided how to go about world building since i'm not a creative writer

  • Game will now remember each players last used ship and automatically select it at main menu screen

  • Cutter and Welder are no longer starting ships, but instead cheap shipyard ships to encourage new players to play a bit longer than they might normally

  • Increased prices of shipyard ships, they were super easy to unlock and now with the score multiplier it will be even easier to earn credits

  • Buffed missles of the Lancer [CH] - will now steer away from asteroids, as well as path around asteroids to hit their target (epic gaming)

  • Buffed the clipper in every aspect

  • Buffed the bruiser in [̵͇̟̀͆͘b̵̘̦̓̔͝o̴̙̟̙̿͝m̸̢͎͍͐͊͘b̸̙̦̦͐͒͠]̸̼͉͖́͘ aspect

  • Changed sprite of that one enemy laser that was tiny and hard to see, its now a long skinny guy

  • Changed nearly all machinegun/bullet firing sounds to have more meat on their bones

  • Reduced points for destroying [̵̢̻̫̔̓R̵͚͕̼͆̐͝E̴̠̝̟͐̔͊D̵͚̠̘̾̽̕Ä̴͉̺͕́͘̚Ć̴̘̠͘͜͝T̴̡̻̺̒̾̕E̸̡̙̓̈́̚D̸͚͔͌͌͒]̴͇̫͌͝͝

Source

Steam News / 30 November 2021

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