In this update2
Full notes
Full SIGURAT update
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What changed
- Events
- Balance
- UI and audio
- Gameplay
SIGURAT changes
Score Bonus Multiplier
Slowly increase your score multiplier by destroying ships and gaining large amounts of points!
Take too long a break from gaining points, and the multiplier will begin to rapidly decay!
Rewards the most aggressive pilots!
It is capped at 2x for now, lmk what u guys think
Less Exciting Changes
Entities with less than 16 hit points will now use a more sensitive set of values for the sprite damage system, now they should suffer more vibrant visual damage than before
Completely redid LOGS user interface + code, logs can now contain images. will make logs easier to keep track of and navigate in future. still haven't decided how to go about world building since i'm not a creative writer
Game will now remember each players last used ship and automatically select it at main menu screen
Cutter and Welder are no longer starting ships, but instead cheap shipyard ships to encourage new players to play a bit longer than they might normally
Increased prices of shipyard ships, they were super easy to unlock and now with the score multiplier it will be even easier to earn credits
Buffed missles of the Lancer [CH] - will now steer away from asteroids, as well as path around asteroids to hit their target (epic gaming)
Buffed the clipper in every aspect
Buffed the bruiser in [̵͇̟̀͆͘b̵̘̦̓̔͝o̴̙̟̙̿͝m̸̢͎͍͐͊͘b̸̙̦̦͐͒͠]̸̼͉͖́͘ aspect
Changed sprite of that one enemy laser that was tiny and hard to see, its now a long skinny guy
Changed nearly all machinegun/bullet firing sounds to have more meat on their bones
Reduced points for destroying [̵̢̻̫̔̓R̵͚͕̼͆̐͝E̴̠̝̟͐̔͊D̵͚̠̘̾̽̕Ä̴͉̺͕́͘̚Ć̴̘̠͘͜͝T̴̡̻̺̒̾̕E̸̡̙̓̈́̚D̸͚͔͌͌͒]̴͇̫͌͝͝
Source
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