In this update4
Full notes
Full SIGURAT update
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Repeated intro
hello!
What changed
- Balance
- Gameplay
- Store
- UI and audio
SIGURAT changes
NEW STUFF
New Effect: Procedurally generated visual sprite damage based on damage taken
New Effect: Bullet time slowdown when killing many enemies at once
New Ship: Viper - Has burst laser and cluster bombs (for purchase in shipyard)
Changed Ship: Cutter - Now has a rotary laser minigun
All player ships now have innate energy regen of 1 energy / 3 seconds
Entity Damage
LESS EXCITING STUFF
Updated sprite of winger and welder
Allies now use same obstacle avoidance as enemies and have more boost force
Made enemy missle easier to dodge
Made difficulty scaling slightly slower
Made most player projectiles have more range to make dealing with turreted ships easier
Made T3 enemies drop an energy pickup for extra sustain
BORING STUFF
Added abstraction between unity audio and use points for easier manipulation of sounds
Added onto new ship codebase to allow more fun weapons (rotary laser minigun)
Finally fixed bug that caused many stars to spawn upon reviving your CO-OP teammate
Fixed a bug that caused revived CO-OP teammate to spawn on same Z-plane as camera
thanks.
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Source
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