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Steam News23 November 20214y ago

Update 3 - some effects + more

hello! NEW STUFF New Effect: Procedurally generated visual sprite damage based on damage taken New Effect: Bullet time slowdown when killing many enemies at once New Ship: Viper - Has burst laser and cluster bombs (for

In this update4

Full notes

Full SIGURAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

hello!

What changed

2 fixes7 additions3 changes0 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
addedNEW STUFFNew Effect: Procedurally generated visual sprite damage based on damage taken
addedNEW STUFFNew Effect: Bullet time slowdown when killing many enemies at once
addedNEW STUFFNew Ship: Viper - Has burst laser and cluster bombs (for purchase in shipyard)
addedNEW STUFFChanged Ship: Cutter - Now has a rotary laser minigun
addedNEW STUFFAll player ships now have innate energy regen of 1 energy / 3 seconds
changedLESS EXCITING STUFFUpdated sprite of winger and welder

SIGURAT changes

addedNew Effect: Procedurally generated visual sprite damage based on damage taken
addedNew Effect: Bullet time slowdown when killing many enemies at once
addedNew Ship: Viper - Has burst laser and cluster bombs (for purchase in shipyard)
addedChanged Ship: Cutter - Now has a rotary laser minigun
addedAll player ships now have innate energy regen of 1 energy / 3 seconds

NEW STUFF

  • New Effect: Procedurally generated visual sprite damage based on damage taken

  • New Effect: Bullet time slowdown when killing many enemies at once

  • New Ship: Viper - Has burst laser and cluster bombs (for purchase in shipyard)

  • Changed Ship: Cutter - Now has a rotary laser minigun

  • All player ships now have innate energy regen of 1 energy / 3 seconds

Entity Damage

LESS EXCITING STUFF

  • Updated sprite of winger and welder

  • Allies now use same obstacle avoidance as enemies and have more boost force

  • Made enemy missle easier to dodge

  • Made difficulty scaling slightly slower

  • Made most player projectiles have more range to make dealing with turreted ships easier

  • Made T3 enemies drop an energy pickup for extra sustain

BORING STUFF

  • Added abstraction between unity audio and use points for easier manipulation of sounds

  • Added onto new ship codebase to allow more fun weapons (rotary laser minigun)

  • Finally fixed bug that caused many stars to spawn upon reviving your CO-OP teammate

  • Fixed a bug that caused revived CO-OP teammate to spawn on same Z-plane as camera

thanks.

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Source

Steam News / 23 November 2021

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