Full notes
Full Shuffled Sky update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Enemy intent
Enemies will now pick an ability they plan to do next, which is shown above their head.
Enemies can no longer crit and enemy damage is now a fixed number shown above their head.
An enemy will decide to move instead when out of range.
Lots of changes to which abilities enemies can use.
Enemies no longer use cards to modify their abilities.
New Abilities
Bubble Beam (Mind + Water)
Regeneration (Life + Water)
Throwing Stars (Range + Dark)
Shroud (Reflect + Dark)
New card uses
NATURE: Can now be used to grow nature.
DARK: Can now be used to kill nature or grow mushrooms.
POISON: Can now be used to kill nature.
RUIN: Can now be used to destroy almost anything.
SPIRIT: Can now be used to possess nature and create enemies.
FATE: Can now be used to re-roll altars, cards, and relics laying on the floor.
REFLECTION: Can now be used to duplicate movable objects and cards laying on the floor.
Other changes
A final boss room will now spawn for the Great Giant campaign once other levels are completed. (The boss itself is not finished however.)
Plains biome has been updated.
Heal can now be cast outside of combat.
Tutorial is now separated from the game, sending you to character select once completed.
Rabbit hole shimmers when an item is hidden inside.
Balloons have been improved.
Visuals & Sound
Card borders have gotten a visual overhaul.
Improved some of the card and ability icons.
Improved visuals for jumping ledges.
New visuals for Puzzle shrooms.
Ability level is shown as a roman numeral in ability names.
Completion stars that hover over enemies are slightly more visible.
Better tiling for dirt and hot cobble tiles.
Bug Fixes
Fixed a bunch of bugs related to stacking cards.
Fixed a saving error where amount of stacked cards was not stored correctly.
Fixed a saving error where poison fields turned into fire fields when reloading save.
Fixed an input issue when dragging cards to the backpack or deck icon.
Fixed a rare level generation issue, that would not spawn in a card room for one of the blockades.
Fixed a bug where main ability could be used, despite not being a basic ability.
Fixed a bug where clicking certain tiles a large creature is standing on, would not select it.
Fixed a bug where the AI for a large creature could not path around an obstacle.
Fixed two bugs where creatures could knockback themselves, and where knockback could cause large creatures to glitch.
Fixed a bug where the Forget relic would not restore ability charges.
Fixed a bug related to fishing.
Fixed a bug where frogs could get stuck standing still.
Fixed a visual+sound bug caused when pushing objects into thorns.
Fixed a visual bug when adding cards to abilities in combat.
Fixed a visual bug for water reflection in the overworld.
Fixed a visual bug where particles were sometimes quadrupled.
Fixed a visual bug where vertical momentum was lost when falling down after jumping from a jumping pad.
Fixed a sound bug where pushing a fallen log would not play sound.
Source
Changelog.gg summarizes and formats this update. How we read updates.
