Full notes
Full Shuffled Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Performance
- Fixes
Kickstarter was unsuccessful
Shuffled Sky did not meet its funding goal on Kickstarter, and because of this, we have also lost our music composer. The game must continue, it means I will have to try harder. Updates will be more chaotic moving forward.
You can read more on the update posted on Kickstarter itself.
Thank you, Thor
In a recent livestream, Thor from PirateSoftware, developer of Heartbound, checked out Shuffled Sky, discussing the kickstarter failure. We've seen a doubling of total wishlists for Shuffled Sky just that day! Thank you all for the kind words and support!
Keybindings screen
The options screen now has a new button that opens a new screen where you can see your current control layout.
You can fully customize your keybindings by adding/removing keybinds to/from certain keys.
Right now the keyboard layout shown is of QWERTY format, but this is only a visual representation.
German and French keyboard layout visuals are planned for the future.
New Relics
Angelic Feather: +1 speed in combat
Picnic Basket: Recover 5 HP after combat
King Bomb: BOOM!!!
Omamori: Negates 2 curses
Heart Container: +30 HP
Gestalt: Change the mana color of a hero!
New Abilities
Slow (TIME + DARK)
Whirlwind Strike (ATTACK + AIR)
Guided Arrow (RANGE + AIR)
Suppressive Fire (RANGE + DEFENSE)
Stackable Items!
Items now stack when picked up.
Items lose charges when used in combat.
Only potions and some other items can now be used in combat or added to your deck.
New card uses
Spirit cards can turn trees and stumps into creatures.
Speed and grappling hook cards can be used on ledges to climb up.
Water cards can be used on lava to create obsidian.
Earth cards can now also be used on lava to create walkable mud tiles (not just water).
Other changes
Updated Floating Clouds and Forest biome rooms.
Settings file is moved to SAVE folder, which may reset your current settings.
Removed resolve chance from being gained from Spirit stat.
Removed enemy hand and deck.
Friendly fire is now only enabled in HARD mode.
Improved falling logs location from trees chopped.
Added a rotate button to the character customizer.
Visuals & Sound
Lots of Mouse cursor improvements.
Better text visuals and text input.
Block texture corners improved.
Increased the speed at which hover-texts appear.
Renamed debug mode to cheat mode.
Changed some button click sounds.
Bug Fixes
Fixed a potential crash when adding a second hero in party creation
Fixed a potential crash caused by the ability overview, especially when having an empty ability slot
Fixed a bug where main abilities did not check range limits.
Tile and Block drawing cache is reset on level load, to prevent memory used to keep increasing.
Fixed a bug where adding a card to your first ability on an altruism hero (Priest/Paladin) would cause the main ability to permanently cost mana.
Fixed a bug where using an axe with the mouse would cause you to push a log instead.
Fixed a bug where reloading your save file could cause cards in your current level, especially keys, to change into other cards.
Fixed two bugs related to holding down mouse click pathfinding in the overworld.
Fixed two bugs where crystal relics could add unfinished cards or abilities to your heroes.
Fixed a visual bug where the wrong tooltip would be shown in combat when a card is also dragged.
Fixed a visual bug when resetting the interface as part of changing color scheme in the settings menu.
Fixed a visual bug where the bottom part of trees was drawn on top of brush.
Fixed a visual bug where previous ability info was stuck on screen when getting a crystal upgrade.
Thanks for reading... Wish you all best of luck in the 2024!
Source
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