Full notes
Full Shuffled Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
- Performance
Shuffled Sky changes
Thank you to the few of you who have Wishlisted and played Shuffled Sky! With these new controls and difficulty modes, I hope that the demo becomes less tedious to explore!
Select Your Difficulty:
Players can now choose between Easy, Medium and Hard difficulty.
Players can continue on game-over on Easy.
Downed heroes recover 1 health after combat on Easy.
You can always flee from combat. (Regardless of difficulty for now)
Downed heroes are instantly deleted on Hard.
New Controls:
Left-click to move can be held down.
Objects on the end of left-click movements are used when reached.
Right-click can now also be used to cast the main ability of your hero, aiming at mouse position.
Main ability with Q button no longer considers mouse position.
Main ability is disabled if an overlay is open.
In combat, (instead of left-click move and right-click cast,) the left-click is now to confirm and right-click is to toggle moving/casting.
Selecting an ability in combat activates casting mode.
Pots and Rocks can be picked up with left-click and put down with right-click
Dragged cards now return to previous position when clicking buttons.
Other Content:
Better rooms for forest levels.
New skill: Retaliate (Attack + Alert) : Attack and attacks again if an enemy moves. Replaces the Riposte card.
New skill: Feint (Attack + Speed) : Attack that deals 2x damage to defending enemies.
Ranged Shot animation improved.
Relic overview now shows 10 relics per row.
A message is shown when backstab deals bonus damage from behind.
Fire cards can burn away wooden bridges and floors.
Earth cards can create walk-able mud tiles when used on Water.
Balance:
Arcanist class now has enough mana to afford casting their starting abilities.
Choosing 1 of 2 boss relics now deletes the other.
Greatly increased the spawn rate of potions.
Bug Fixes:
Fixed a bug where grass or brush could not be cut down when a switch or other object was hidden beneath it.
Fixed a bug where player or object could be left floating in mid-air.
Fixed a bug where switching characters would not correctly transfer a held object such as a rock or pot between them.
Fixed a bug where dragging cards, especially from stations or when your hand is full, could cause you to become soft-locked in another screen.
Fixed a memory leak where enemy resistances would exponentially get longer with every save and load.
Fixed a bug where the Level seed card would not work correctly.
Fixed a bug where the player profile did not keep track of the game version.
Fixed a sound bug where getting close to the edge of the map caused volume to grow distant.
Fixed a sound bug where Overworld ambiance volume was not correctly calculated and played.
Fixed a graphical bug where the wrong cursor was being shown in campaign selector.
Fixed a graphical bug where you could select the enemy's abilities.
Fixed some graphical inconsistencies for creatures and objects standing in brush.
Fixed a bug where abilities could not be re-added in debug mode without enough mana to cast them.
Fixed a bug where orb relics could add too many cards to your hand in combat.
Fixed a bug where the workbench's mallet could destroy cards in the backpack.
Fixed a bug where balloons in combat were hard to pop.
Hope you all have a wonderful Christmas and a happy new year!
Source
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