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Steam News1 March 20264mo ago

Patch 1.6 - Hybrid

Winter is finally over, and I've been very productive! With this update, I'll be pushing out to creators once again to see if anyone is interested...

Full notes

Full Shuffled Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes15 additions53 changes5 removals
  • Store
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Fixes
added8 NEW CARDSThere are 5 new item cards and 3 new modifier cards, adding more basic variety to card packs and card shops.
added8 NEW CARDSModifier cards also have some new basic checks in place, so that they cannot be added to abilities where they wouldn't do anything.
changed8 NEW CARDSDamage (Increases base damage)
changedMANA IMPROVEMENTSDEVOTION mana: Now starts empty in combat, but increases when heroes deal damage to enemies.
changedMANA IMPROVEMENTSHARMONY mana: Mana recovery from exploration increased from 4 to 5.
removedMANA IMPROVEMENTSTonic (mana potion) card is now more common and no longer needs to be unlocked.
HARMONY mana: Mana recovery from exploration45HARMONY mana: Mana recovery from exploration increased, buffchance of getting potions from jellies10%6%chance of getting potions from jellies decreased, nerf

Winter is finally over, and I've been very productive! With this update, I'll be pushing out to creators once again to see if anyone is interested... Hoping to get the ball rolling if we want to see where Shuffled Sky can go! ~Voided

8 NEW CARDS

There are 5 new item cards and 3 new modifier cards, adding more basic variety to card packs and card shops.

Modifier cards also have some new basic checks in place, so that they cannot be added to abilities where they wouldn't do anything.

Big Coin

Clay Pot

Recovery Heart

Rock

Cloud

Distance (Increases range)

Size: (Increases AoE)

Damage (Increases base damage)

MANA IMPROVEMENTS

DEVOTION mana: Now starts empty in combat, but increases when heroes deal damage to enemies.

ALTRUISM mana: First ability now remains free even when replaced with or modified into something more expensive.

FELICITY mana: Now recovers at start of turn instead of the end.

HARMONY mana: Mana recovery from exploration increased from 4 to 5.

SERENITY mana: Now recovers end of heroes' turn instead of at the end of the entire round.

EMPATHY mana: Now slowly recovers back up to a minimum of 10 mana (scales with SPIRIT).

Bonus turns now also grant any mana recovery.

Tonic (mana potion) card is now more common and no longer needs to be unlocked.

Still need more mana? Leveling up SPIRIT instantly adds 50 mana to your mana pool.

MINIMAP FAST TRAVELING

You can now see your exploration progress and fast travel back when using the mouse over the minimap!

ABILITY TYPING & HYBRID DAMAGE

Previously, abilities just used the first element in their recipe for typing purposes. But now abilities use both elements (unless specified otherwise in the UI).

The Ability info now shows which element typing is used by drawing a box beneath them.

Enemies have more resistances now, and with these changes relics and resistances apply to a larger variety of abilities.

For abilities like "Flametongue", that are now classified as both a skill and a spell, these now have HYBRID damage scaling. (which just uses whichever is higher).

COMBAT ABILITIES UI

Made it more clear that cards added to an ability during combat, can still be removed again.

Changed the ability info layout around.

No longer highlights all tiles within range for some abilities that only function when cast specifically on allies, enemies or empty tiles.

Added "out of range!" and "not a valid target!" error texts when trying to cast.

Abilities that have no range, can now be cast by clicking anywhere.

Cursor is more greyed out now when targeting is invalid.

Hovertext when hovering over speed/resistance values of an enemy.

OTHER GAMEPLAY

Dryad campaign now gives a card to players between levels, and has greatly improved usability of cards in the overworld.

Movement of various critters has been improved.

Added a "Challenge tablet" to the starting level of challenges.

OTHER UI & DESIGN

New class selection UI lets you toggle between grid view or centered.

Improved some of the calculations for drawing Attribute flowers.

Added text for discovering a new card when its picked up from the floor.

Hero names are now randomized if left empty when the world is created.

Improved quest/challenge/tablet UI responsiveness when closing, and the fading in/out of cards.

Made sure the damage particle is shown after falling out of the level.

Combat no longer visually ends until all coins dropped by enemies are picked up.

Abilities and deck are now properly reset when going from combat to the final campaign results screen.

Steam post image

ABILITY BALANCE CHANGES

Many abilities have been rebalanced accompanying the mana changes and the ability typing changes. Although the changes here are too many to name, here are some of the more important ones:

Boulder: Damage 23 => 15. No longer goes through walls.

Bubble Beam: Manacost 30 => 16, now hits 3 tiles in a line while keeping its long range.

Charge: Manacost 20 => 15

Entangle: Damage 10 => 14

Evasion: Now loses stacks when evasion is triggered.

Fireball: Damage 20 => 16.

Fist of Earth: Damage 20 => 17

Flash: Damage 18 => 24

Frenzy: Power gained 20 => 14

Hollow: No longer deals damage

Implode: Reworked, now pulls enemies to the center.

Lucky: Manacost 30 => 22

Metal Shards: Damage 30 => 19

Mind Blast: Damage 12 => 12

Moon Beam: Damage 30 => 23

Reflect: Manacost 28 => 23

Roar: Reworked, still taunts enemies but now grants 14 armor to self.

Rock Toss: Damage 15 => 11

Rupture: Damage 12 => 22, new animation.

Sawblade: Damage 30 => 22

Scorching Ray: Damage 20 => 27

Shiver: Damage 8 => 16

Slow: Manacost 30 => 22

Solar Flare: Damage 8 => 12

Stone Skin: Manacost 30 => 24

Storm: Manacost 20 => 28

Toxic Cloud: Damage 10 => 14

Vorpal Touch: Manacost 30 => 36

Water Wave: Range 0 => 1

OTHER BALANCE CHANGES

Rogue now has "Smoke" as an ability instead of "Dash". One dark card is replaced with a speed card.

Barbarian has one attack card replaced with a speed card.

Poisonbulbs are now poppable with ranged.

Ignored the first attribute level for most stats, leveling up an attribute from 9 to 10 gives twice as much bonus, and increased crit chance gained from MIND.

Campfire disappears after cooking food 1

3 times, the cooked food is immediately added to hand.

Damage calculations are now rounded after all offensive multipliers, instead of being rounded down after each.

Reduced the chance of getting potions from jellies from 10% to 6% per jelly.

Booster packs are now rewarded only every other combat.

Quest to drink potions has been reduced from 20 potions to 15.

BUGFIXES

Fixed a rare crash related to the enemy AI calculating casting distances towards heroes, while standing on tiles that were blocked off by another hero.

Fixed a softlock where enemy gets stuck while panicking, unable to move.

Fixed a data leak related to saving/load a level where an advanced elemental card is laying on the floor.

Fixed a lag issue related to Shop Rerolls.

Fixed a performance issue related to AI using super

long

range spells such as "Teleport".

Fixed a glitch where card stacks inside the Dryad campaign's overworld could get duplicated after use.

Fixed a glitch where players could cast abilities at tiles outside of their range.

Fixed a visual bug where the hero box is temporarily empty after the character falls out of a level.

Fixed a visual bug where the Workbench would incorrectly say "Locked!" when using the mallet to destroy a card.

Fixed a visual bug where the Continue button was squashed for a split second when going back to main menu after a gameover.

Fixed a visual bug where some torches lost their rotation after reloading a save

Fixed a visual bug where a vertical Puzzle gate looked like it was going up for a short moment while walking over them.

Fixed a visual bug where the Challenge button in character creation overlapped on top of the top

left info UI

Fixed a rare visual bug where the last letter of a sentence was removed, and added to the next line.

Fixed a UI issue where the lower part of an open deck, would sometimes not let you add a card.

Fixed a bug where part of the minimap was already explored.

Fixed a bug where explosions did not blew up wooden crates and barrels.

Fixed a bug where Shadebringer's "Shroud" ability could reflect an AoE spell multiple times.

Fixed a bug where "Gunpowder" relic was applied to enemy fire spells and did not increase the area size of your single target fire spells.

Fixed a bug where clicking on a reachable tile in combat, but past a hazard, would cause your hero to try moving around it when not having enough movement to do so.

Fixed a bug where the player did not respawn automatically after falling into water.

Fixed a bug where only basic spells counted for the "cast spell" quest.

Fixed a bug where the "random class" button on character creation did not properly generate a character name.

Fixed a bug where switches could be held down by a torch.

Source

Steam News / 1 March 2026

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