In this update8
Full notes
Full Shuffled Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
- Fixes
Shuffled Sky changes
Combat rework
Character turn order and initiative was removed and replaced with party turn order.
Hero party goes first, then alternates between enemies and heroes.
Player can click to switch between active heroes.
3 cards are now redrawn each turn. (old cards go back to deck)
Many cards can be used on your heroes directly, without using their action.
Armor was added. Many abilities now generate armor.
Armor prevents 1 damage taken per armor and is removed at start of turn.
Cover grants 10 armor when ending behind it and out of sight of enemies.
Damage increase status grants +1 damage for rest of combat. Granted by many relics and abilities.
Chance to act earlier in turn order (hurried) was replaced with chance to get an extra turn.
Combat blocks can crack and then be destroyed by receiving damage.
17 New Relics!
Many new relics to let you build up damage and customize your strategy.
Bomb Bag
Catalyst
Gunpowder
Millstone
Obelisk
Titanium Shard
Barricade
Bear Claw
Chaos Orb
Snake Fang
Beatdown
Rations
Metabolism
Relentless
Quicksand
Azeotrope
Aegis
Relic options
Relic chests are bigger chests that replace the guaranteed relic pedestal.
Relic chests also spawn when defeating the boss.
Relic chests offer you the choice of two relics to pick.
Unopened Relic chests remain marked on the map.
Gameplay
Mirror puzzles are added to the plains.
Statue puzzles and Poisonbulbs have been added to swamps.
Puzzleshrooms have been added to forests.
Many new rooms added to Swamps, Plains and Forests.
Barrels and crates now float in water when pushed.
Water card can be used to fill pit tile with water.
Slightly reduced amount of coins spawned in level.
Other changes
Added AZERTY and QWERTZ keyboard support.
Slimes have reduced health.
Upgraded main abilities now consider the 6 mana cost reduction for main abilities before applying the 50% mana cost increase. This is so that an upgraded light ray will remain costing 0 mana for the Priest.
Evasion ability now only grants evasion status to self.
Used up relics are now removed.
Compass relic reworked to now reveal chests and secrets on map.
Luck stat was expanded.
Old blinded effect where you cannot aim properly is now part of Confused. New blinded effect reduces damage dealt by 5.
Snared, Panicked and Wet status effects have been implemented.
UI
Improved tutorial and added texts and icons for keybinds.
Card to be used is highlighted when standing in a blocked room.
Added many new cursors for skills such as Alert, Ranged shot, Defending, etc.
Aimed casting of main ability is now a toggle.
Added cards to the deck are not locked until combat starts.
Level up indicator is now clickable.
Title screen buttons visually updated.
Level completion sound and message.
Other Visuals
Mountains are visually updated.
Tiles no longer stick out from underneath blocks.
Better visuals for hero attribute flower when reaching the max of 10.
Chests are visually updated, and change visuals depending on the biome.
More stumps and flower designs.
Quickgrowth and jelly cubes are now more visible.
Grass now has a visual after being cut down.
Pushables destroy grass they move over.
Fence gates are redesigned.
Bugfixes
Fixed a crash related to using air cards on wind mills.
Fixed a crash that could occur when creature dies during its own turn (e.g. by fire/poison).
Fixed a crash that could occur when resizing screen at the encyclopedia UI.
Fixed a memory leak and rare game freeze related to the copying and generation of grass textures.
Fixed a framerate issue that would occur when holding down the mouse at a far unreachable area.
Fixed a bug where player profile was not created after tutorial was completed.
Fixed a bug where adding mouse controls for pushables accidentally removed grip functionality for keyboard.
Fixed a bug where getting hit as Arcanist with resolve would still cause mana loss.
Fixed a bug where Morph relic could transform an ability into the same ability.
Fixed a bug where a volcano in the overworld could be wrongly defined as a green hills level.
Fixed a bug that allowed players to re-enter completed levels.
Fixed a bug where enemies, mostly in the swamp biome, could walk into the water.
Fixed a bug where enemy in combat was stuck trying to move into ally's square.
Fixed a bug where a cloud platform could cause falling.
Fixed a bug where wood could be placed on occupied tiles.
Fixed a bug with the AI for large creature pathfinding.
Fixed a visual bug where torches were hidden.
Fixed a visual bug where the wrong cursor in combat was shown.
Fixed a sound bug where card draw sound was played when deck is empty.
Fixed various visual bugs related to fonts and changing texts.
Fixed a visual bug where "start in game" could cause screen to blacken when resizing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
