In this update3
Full notes
Full Shovel Knight Pocket Dungeon update
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Repeated intro
Hey there Pocketeers! This new update contains a few fixes for Mod Support, and other bugs that the community has reported!
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Performance
Shovel Knight Pocket Dungeon changes
Bug Fixes
Fixed Mr.Hat’s portrait would be missing when entering his shop.
Fixed units wouldn’t spawn on sideroom bosses when wearing the Red Alert Beret.
Fixed Chester would unlock when leaving his siderom without interacting with anything.
Fixed gems not carrying over to camp when losing to a full board
Fixed Scrap Knight being able to grab Prism Knight’s clones
Mod Support Fixes
Fixed mods that created custom variables wouldn’t create them when swapping characters in camp.
Fixed `quandary_run` variable not being set properly at the moment "controller_run_start" is executed.
Fixed helmet mods not working properly for modded characters.
Fixed a crash on selecting a modded character in hub and then disabling all mods.
Steam
Implemented split keyboard scheme for versus (shift + 2 when selecting controllers)
Have you found a bug? Or have feedback for the team? There are two ways you can get in contact with us!
You can join our discord and post in the #paradox-pack-dlc-feedback channel
You can email us at support@yachtclubgames.com
We hope that you're enjoying Pocket Dungeon's Paradox Pack DLC! Happy Puzzling!
Source
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