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Full Shovel Knight Pocket Dungeon update
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What changed
- Store
- Workshop
- Balance
- Gameplay
- Events
- Maps
Shovel Knight Pocket Dungeon changes
✨Shovel Knight Pocket Dungeon's NEWEST FREE DLC is OUT NOW!✨ The Paradox Pack warps the familiar into the fantastical with new playable characters, Mod Support, mini-bosses & siderooms, secrets galore, & much more!
Mod Support is now Available!!
Head on over to the Pocket Dungeon's Community Workshop to check out user created mods, or even begin building mods yourself!
New Characters
Enchantress
Spend 2HP to attack in all directions at once
Unlock: Defeat Enchantress
Chester
Can access the shop at any moment. Cheaper relics and can carry more
Unlock: Find him inside siderooms
New Relics
Pocket Portal - Can loop out of bounds
Explosion Jar - When hit by an explosive, repeats it 5 turns later with lower power + can’t die to bombs
Hearty Wand - When at full HP, attacks shoot a short beam for 1 damage
Wicked Whetstone - Attacking a block sharpens your next attack for +1 damage
Frosty Fauld - After being damaged 5 times, your next attack freezes units around you
Thorny Tambourine - Press Turbo to waste a turn to increase your next attack’s power
New Items
Glitzemizer - +1 sword. Pay 500 gems to gain a random amount of durability. This can only be found in specific siderooms
Throwing Anchor - Throw an anchor that deals damage in a 3x3 area
Copy Card - Transforms a chain of units into another type at random to form bigger combos
Flip Wand - Flip units that are in a row or column upside-down
Morphy Wand - Your attacks get a random status effect
Super Spear - Spear attack that deals 2 damage instead of 1
Poison Dagger - Your attacks deal poison
Sploder + - Explodes horizontally and vertically from your current position
Sploder x - Explodes diagonally in both directions from your current position
New Siderooms
Tief’s shady shop - Sells relics for cheap! However there might be a catch…
Armorer’s shop - Trade items and/or upgrade your item’s durability starting at 500 gems
New “survive” siderooms - Survive waves of attacks for free items!
New “puzzle” siderooms - Clear the sideroom within the attack limit to open a chest with a reward
New “themed” siderooms - Poison sideroom: Spawns units that deal poison and a free poison dagger
Miniboss sideroom: Spawns a big unit in the center with +2HP
And more!
New Hats
Broken Heart Hat - Some foes will spawn with more or less HP than normal
Teleporter’s Trapper - Magic floors will appear in each level
Quester’s Hat - Levels behave as if on the selected character’s Quandary Quest
Cornucopia Hat - Levels behave as if on the Trial of Offerings
Shuffler’s Hat - Worn hats, except for this one, will be randomly shuffled after each stage
New Stages & Level Order
As you progress through the game, you will start to encounter new stages, siderooms and items in your runs. However, if you want to return the game’s level order to what it used to be before this update, you can do so in the Adventure settings.
New stages:
Explodatorium
Lost City
New Level Order:
Stages swap out at random, the length of a run remains the same; however, you can now expect these stages at each level:
Plains
Pridemoor Keep, Explodatorium
Lich Yard, Pridemoor Keep, Explodatorium
Magic Landfill, Lich Yard
Iron Whale, Lost City
Crystal Caverns, Lost City, Iron Whale
Clockwork Tower, Crystal Caverns, Lost City
Stranded Ship, Flying Machine, Clockwork Tower, Crystal Caverns
Flying Machine, Stranded Ship, Clockwork Tower
Scholars Sanctum
Changes
New Save Point system, if you close the game or quit mid-run, next time you boot the game you will be prompted to continue
Random Knight and Shuffle Knight are now shown in the VS battle intro
You can now lock a seed so it does not reset in between runs
Pressing the Turbo key will skip one turn. You can still hold the key like before
Balance
Runs are now more likely to spawn one “good sideroom” (i.e. shop, troupple…) but only a maximum of three can spawn in a run
You won’t get two of the same type of sideroom in a run
Shuffle Knight B now gets 1 potion when changing into Mona B or Plague Knight B
Bug Fixes
Fixed when examining a unit in VS, the text wouldn’t display properly in all languages
Fixed Ram Rod not being taken into account for Bump Buffer
Fixed Mole Knight B was able to lift Grapps’ body parts
Fixed Swarmbees kept resetting their sprite after exiting a sideroom
Fixed Grapps were not correctly destroyed when crushed by a door
Fixed Troupple Chalices could be destroyed with the War Horn
Fixed player could use items infinitely when riding a Mobile Gear as Tinker Knight B
Fixed wrong best scores shown at the end of a Quandary
Fixed poison from Toad Totem Topper would work during red alert
Fixed Mona’s potion explosions would deal damage to bombproof units
Fixed appearance hats sometimes wouldn’t work when playing as Shuffle Knight B
Fixed Shield Knight’s barriers weren’t accounted for when Bumper Buffer is active
Source
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