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Steam News22 August 20241y ago

Small patch update

If you encounter any issues while playing a Shovel Knight game, please get in touch with us . Version 3.0.

In this update2

Full notes

Full Shovel Knight Pocket Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes8 additions3 changes1 removal
  • Fixes
  • Balance
  • Gameplay
  • Performance
  • Store
fixedBug FixesFixed bosses would jump when frozen
fixedBug FixesFixed bosses would always jump when dealt 5+ damage, instead of during specific phases
fixedBug FixesFixed Yetimeister dealt 4 damage during Tinker Knight’s quandary
changedBug FixesAdjusted several eye placements for the “EYECANSEE” cheat seed
fixedBug FixesFixed the Ceiling Crusher could drop down as soon as you respawn
fixedBug FixesFixed flipped enemies not healing Specter Knight

Shovel Knight Pocket Dungeon changes

fixedFixed bosses would jump when frozen
fixedFixed bosses would always jump when dealt 5+ damage, instead of during specific phases
fixedFixed Yetimeister dealt 4 damage during Tinker Knight’s quandary
changedAdjusted several eye placements for the “EYECANSEE” cheat seed
fixedFixed the Ceiling Crusher could drop down as soon as you respawn

If you encounter any issues while playing a Shovel Knight game, please get in touch with us .

Version 3.0.3

Bug Fixes

  • Fixed bosses would jump when frozen

  • Fixed bosses would always jump when dealt 5+ damage, instead of during specific phases

  • Fixed Yetimeister dealt 4 damage during Tinker Knight’s quandary

  • Adjusted several eye placements for the “EYECANSEE” cheat seed

  • Fixed the Ceiling Crusher could drop down as soon as you respawn

  • Fixed flipped enemies not healing Specter Knight

  • Fixed Enchantress B fireballs not un-phasing invisishades

  • Fixed Mole Knight B wouldn’t lose the stache when receiving damage from bombs or unit attacks

  • Miscellaneous optimizations

Mod Support Fixes

  • Enemies' retaliation damage is now affected by “atk_extra”

  • Log limit increased to 240

  • Log now properly prints structs and arrays

  • Traps created by IGGE now have proper “trap_id”

  • oProjectile now has “dmg” variable

  • Added preview art for “sideroom_valentines”

  • Added get_quandary_index()

  • Fixed modded quandaries with an index higher than 5 not spawning properly

  • Fixed “item_dx” and “item_dy” not being set when trying to aim a modded item

  • Fixed all animations being set to idle if you play as B skin while wearing a modded character helm

  • Added update_growth_gem()

  • Burners will no longer damage the player when “active_trap” is set to false

  • Fixed hub dialogues not being loaded properly when modding a base knight

  • Multiple mods can now modify lvl_order

  • Fixed a crash when loading a boss unit without prefab.gml

  • Fixed joustus cards for default units mods not working correctly

  • Fixed “has_balloon” wouldn’t protect you from traps

  • Added custom music support for modded marathon quandaries

  • Fixed “create.gml” not running when shifting into a modded knight with Shuffle B

  • Fixed “dialogue_loop” not playing for modded knights in hub

  • Added the “extras” section to the guidebook

Source

Steam News / 22 August 2024

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