Full notes
Full Shortest Trip to Earth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Compatibility
Shortest Trip to Earth changes
Dear players (and survivors!) of Shortest Trip, we are proud to bring you a major update which will allow you to save & load module profiles with push of a single button, together with Scoreboard vs Self and other improvements. NB! >>This important news announcement here got accidentally deleted today, so we're reposting it. There will be also a surprise update coming later today. <
New features
Major UX improvement: Modules can be now loaded & saved together with power presets!
Major UX improvement: Total overhaul to ships built-in material convertor (which used to be only convert resources during excess).
Major UX improvement: Total overhaul to modular materials convertors. They can be now accessed from special menu, may be used from storage, and do not require power
New feature Scoreboard vs Self
New feature: doors can be now repaired and show if they are damage via UI
- New contentadded new enemy encounter (Queen of Pirates) to sector 2
Balancing
Shield overload doesn't overload all shield modules any more (one is overloaded for sure, others have a chance to be overloaded)
reduced Rat EMP nuke aoe
rebalanced 1 DIY reactor cost
updated easy tiger stats
reduced DIY fuel container crafting cost, crafting it does not require fuel any more
UI and misc
Ui tuneups
Multicrew selection can now be reverse sorted too
greentail nuke avatar visual fix
Fixed stored modules not being counted in achievements (by changing how the storage module is hidden)
Preparing for linux test build
Source
Changelog.gg summarizes and formats this update. How we read updates.
