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Steam News12 February 20206y ago

Easy Tiger & improved balance update

The new "Easy Tiger" ship that we unveil today will provide you an easier start & more modular space for the long run. Additionally, we introduce some further quality-of-life upgrades, and a new round of balances.

Full notes

Full Shortest Trip to Earth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedThe new "Easy Tiger" ship that we unveil today will provide you an easier start & more modular space for the long run. Additionally, we introduce some further quality-of-life upgrades, and a new round of balances. For example, all playable ships, cannons and gatling guns are now better. See the changelog below for a complete overview.
addedNew content and features
addedAdded new ship: Easy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
addedAdded new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click
addedAdded new DIY plastics nuke
addedTigerfish and Nuke runner are now available only in challenging/hardcore difficulty

Shortest Trip to Earth changes

addedThe new "Easy Tiger" ship that we unveil today will provide you an easier start & more modular space for the long run. Additionally, we introduce some further quality-of-life upgrades, and a new round of balances. For example, all playable ships, cannons and gatling guns are now better. See the changelog below for a complete overview.
addedNew content and features
addedAdded new ship: Easy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
addedAdded new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click
addedAdded new DIY plastics nuke

The new "Easy Tiger" ship that we unveil today will provide you an easier start & more modular space for the long run. Additionally, we introduce some further quality-of-life upgrades, and a new round of balances. For example, all playable ships, cannons and gatling guns are now better. See the changelog below for a complete overview.

New content and features

  • Added new shipEasy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
  • Added new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click

  • Added new DIY plastics nuke

  • Tigerfish and Nuke runner are now available only in challenging/hardcore difficulty

  • Some extra sector lore/story is now visible between levels (used to be readable only from sector selection)

Balance-related updates

  • In challenging/hardcore difficulty: module max hp damage now happens less, in 10% cases instead of 15%

  • Made many cannons slower to reload but more accurate

  • Made drones/humans a little faster

  • Made many containers better

  • Made medical cryosleep even better

  • Gave all player ships new craftable nukes

  • Added empty misc slots to Rogue Rat & Weirdship in place of old module storage.

  • Most playable ships now start with more credits (420)

  • Majority of cannons and gatling guns are now more accurate and consume less explosives

  • Reduced cost of converting explosives to fuel

Fixes & misc changes

  • Crew repair stopped message now appears only for player own crewmembers

  • Endurance and Roundship cargo slot fixedadded new misc slot to its place
  • Fixed cryosleep 3x medical navigation

  • Changed navmesh for Pirate Kalev to fix a nav issue

  • Fixed endurance perk

  • Fixed a misplaced door on atlas ship

  • Changed weapon decoy module graphics

  • Changed button sounds on crew assignments panel

Source

Steam News / 12 February 2020

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