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Steam News21 November 20257mo ago

Fresh major update is live!

Changelog: New feature: player gets bonus credits (and sometimes other resources) if enemy ships self-destruct due to losing their crew (the're will be a special notification).

Full notes

Full Shortest Trip to Earth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedNew feature: player gets bonus credits (and sometimes other resources) if enemy ships self-destruct due to losing their crew (the're will be a special notification).
changedFast forward button will be available at all times
changedWeapons rebalance: most weapons are faster and better now (leading to slightly faster battles) and some guns consume less resources.
changedPirates & slavers rebalance: less point-defences and weaker shipweapons but more intruders Logic: Pirates and slavers are ambushers, poor and not very stategic. It is logical they worry less about intruders, and therefore use less point-defences. It is also fitting they gang up befoure ambushing and try to rely on high numbers of intruders assaulting their prey.
changedCrew rebalance: many crewtypes (especially slavers & pirates) got slightly more HP (it's logical they augment/armor themselves) . Many crew weapon stats were improved and rebalanced.
changedArtifact rebalance: most artifacts got increased special bonuses & scrapping value.

Shortest Trip to Earth changes

addedNew feature: player gets bonus credits (and sometimes other resources) if enemy ships self-destruct due to losing their crew (the're will be a special notification).
changedFast forward button will be available at all times
changedWeapons rebalance: most weapons are faster and better now (leading to slightly faster battles) and some guns consume less resources.
changedPirates & slavers rebalance: less point-defences and weaker shipweapons but more intruders Logic: Pirates and slavers are ambushers, poor and not very stategic. It is logical they worry less about intruders, and therefore use less point-defences. It is also fitting they gang up befoure ambushing and try to rely on high numbers of intruders assaulting their prey.
changedCrew rebalance: many crewtypes (especially slavers & pirates) got slightly more HP (it's logical they augment/armor themselves) . Many crew weapon stats were improved and rebalanced.

Changelog:

  1. New feature: player gets bonus credits (and sometimes other resources) if enemy ships self-destruct due to losing their crew (the're will be a special notification).

  2. Fast forward button will be available at all times

  3. Weapons rebalance: most weapons are faster and better now (leading to slightly faster battles) and some guns consume less resources.

  4. Pirates & slavers rebalance: less point-defences and weaker shipweapons but more intruders

    Logic: Pirates and slavers are ambushers, poor and not very stategic. It is logical they worry less about intruders, and therefore use less point-defences. It is also fitting they gang up befoure ambushing and try to rely on high numbers of intruders assaulting their prey.

  5. Crew rebalancemany crewtypes (especially slavers & pirates) got slightly more HP (it's logical they augment/armor themselves) . Many crew weapon stats were improved and rebalanced.
  6. Artifact rebalancemost artifacts got increased special bonuses & scrapping value.
  7. Overall module rebalancehitpoints & other stats of many modules were increased
  8. Crew navigation fixed in all remaining cryosleep & garden modules

  9. Scrapping & storing modules that provide ship HP was already disabled if removing these would destroy the ship, but this did not include loading module presets. With the coming update, loading module presets gets the same safety mechanism (and the AI will give a kind warning not to destroy the ship).

Next updates coming after this:

  1. Ingegrity module design overhaulIntegrity modules now provide more ship HP bonus (and sometimes secondary bonuses) making their use a new option in the arsenal of tactical solutions to survival problems.

New DLC "One Last Run" available very soon!

The coming DLC provides a boarding-themed assault dreadnought, coming loaded with an army of heavy tanks, mechas & battle robots, making offensive internal combat a viable option in the right conditions. Our idependent studio Interactive Fate is also fighting for survival so anyone getting the DLC will directly support our noble cause (of continued existence and game development). Thank you for having encouraged us to create this :)

Source

Steam News / 21 November 2025

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