In this update1
Full notes
Full Shoomer Booter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Shoomer Booter changes
Hello, Doomers!
As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter').
So today on our menu:
Reduced explosive barrel sound radius and improved its sprite effect
Changed sprites for small health & small armor pickup
Tweaked player jump (initial speed, length, etc.)
Small changes in demo level: pickups, enemies, layout
Ranged enemies' projectile speed tweak
Added dissolve effect for dead enemies
Dissolve material for dead enemies (so corpses will not overlap some valuable pickups like 'key cards' etc.)
Fixed 'floating hud hand'
Improved shotgun 'spread'
Added option - to invert mouse
Added ability to swap available weapons by mouse scrolling up/down
Fixed bug with incorrect ammo counter
improved enemy blood splatter
Added random smoke after player shot
Added ability for some enemies to spawn a small amount of random pickup.
Added new pickup types: credits, small ammo, small shell'
Feel free to share your playing experience!
--
Cheers, Tommy Gun Walrus
Source
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