In this update1
Full notes
Full Shoomer Booter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
Shoomer Booter changes
Hello, Shoomers!
As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter').
So today on our menu:
Finished assignment of some enemies to spawn pickups at the rest of 'Episode 1' levels;
E1M5 - fixed 'Level Finished' HUD bug;
Tweaked 'Secret areas' at the level 'E1M6';
Added placed 'names' or pickups (weapon, ammo, health) on crosshair over;
Finished assignment of 'hero phrases' after enemy ambushes at the rest of the 'Ep. 1' levels;
Added death fall sound for 'Abomination' enemy;
Fixed bug when 'pause menu' buttons were clickable from the 'options menu';
Added 'shop'/'vending machine' entity (HUD, logic, model, etc.);
Added 'shop' to demo level, tweaked demo level layout to fit 'shop';
Added new pickups: 'Armor Orb', 'Health Orb';
Added 'Quick Save' & 'Quick Load' functionality (logic, HUD messages, Mapping HUD mention, etc.);
Some tweaks at majority of levels (lighting, meshes, enemies, pickups, etc);
Feel free to share your playing experience!
--
Cheers, Tommy Gun Walrus
Source
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