Shoomer Booter began its journey in Early Access with Episode 1 and 10 levels. Now the second and final episode is ready, adding another 10 levels for a total of 20.
Full notes
Full Shoomer Booter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
Gameplay
Performance
UI and audio
Balance
addedNow the second and final episode is ready, adding another 10 levels for a total of 20.
fixedWhat’s new: • 3 new enemy types • Fixed reported bugs and errors • Improved sound design and overall game performance
addedadded FOV adjustments and mouse sensitivity and inversion • Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics • Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to save money for later • Every level has 3 secrets – 60 in total • New challenges: teleports, lava fields, lifts, arena battles, mazes, and color-coded key cards • Many achievements to unlock
changedIf you’re looking for everything, expect 200 to 400 minutes of gameplay.
changedTo everyone following the project, thank you. Your interest kept this game alive. I appreciate all forms of feedback, whether it’s bug reports, balance suggestions, or general impressions.
If you’re looking for everything, expect200→400minutes↑If you’re looking for everything, expect increased, buff
Shoomer Booter changes
addedNow the second and final episode is ready, adding another 10 levels for a total of 20.
fixedWhat’s new: • 3 new enemy types • Fixed reported bugs and errors • Improved sound design and overall game performance
addedadded FOV adjustments and mouse sensitivity and inversion • Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics • Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to save money for later • Every level has 3 secrets – 60 in total • New challenges: teleports, lava fields, lifts, arena battles, mazes, and color-coded key cards • Many achievements to unlock
changedIf you’re looking for everything, expect 200 to 400 minutes of gameplay.
changedTo everyone following the project, thank you. Your interest kept this game alive. I appreciate all forms of feedback, whether it’s bug reports, balance suggestions, or general impressions.
Shoomer Booter began its journey in Early Access with Episode 1 and 10 levels.
Now the second and final episode is ready, adding another 10 levels for a total of 20.
What’s new: • 3 new enemy types • Fixed reported bugs and errors • Improved sound design and overall game performance
4k resolution support
added FOV adjustments and mouse sensitivity and inversion • Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics • Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to save money for later • Every level has 3 secrets – 60 in total • New challenges: teleports, lava fields, lifts, arena battles, mazes, and color-coded key cards • Many achievements to unlock
If you’re looking for everything, expect 200 to 400 minutes of gameplay.
The full release will be available with a 20% launch discount during the last week of August 2025.
To everyone following the project, thank you. Your interest kept this game alive. I appreciate all forms of feedback, whether it’s bug reports, balance suggestions, or general impressions.
A quick note on the timeline: Episode 2 took much longer than planned. The actual gap between episodes shouldn’t have been a year, but I had to pause development due to some personal family losses. Now I’m back on track and focused on delivering the best version of Shoomer Booter I can.