Full notes
Full Shogun Curse update
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What changed
- Store
- Gameplay
- Fixes
- Balance
- UI and audio
Shogun Curse changes
v0.82172 Patch Notes
Discount Voucher now applies immediately if bought from a shop.
The Possessed effect no longer duplicates the player card's cost every time a card is played.
When an attack is dodged (either by the player or an enemy), their associated status effects are no longer applied.
The Hollow Reaper elite's stun mechanic should now work as intended.
Max corruption level is 20. Players who had already passed that level will be set back to the max level instead of infinitely scaling.
Fixed some card interactions with critical rate. Now all cards should be able to critically hit properly.
Fixed an issue that was causing each character's experience to be set to 0 if certain conditions were met.
Fixed a few debuff icons that were being displayed even after they had timed out.
Reworked the intent for attacks that both deal damage and apply poison. Now damage is displayed as regular attack intent, and an indicator for poison stacks has been added.
Fixed an interaction that caused Stacking Bullet to duplicate in hand instead of stacking.
Fixed Graveyard Bullet so it can now properly target enemies and also critically hit.
The Loadout panel has been adjusted to properly display unlocked relics and skins.
Battle Afflictions now scale with the selected level of corruption instead of the highest one available to the player.
Rampaging Slice has been re-added to the game and properly set as a level 1 unlock card. Blood Price has consequently been moved back to the starting pool of rewards.
- Scaled HunterDodge stacks when performing his special attack have been reduced from 3 to 2.
Fixed an issue that caused Vampiric Slice+ to grant lifesteal instead of healing for a percentage of the damage dealt.
Skin selection should now be remembered when loading a previous game.
Fixed typos.
Source
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