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Steam News1 March 20266mo ago

New cosmetics, new engine and improved engine damage mechanics

Hello ! We just published a new (tiny) update ! In particular we changed the way engine damage is done.

Full notes

Full ShipCrafter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello !

What changed

0 fixes5 additions6 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Server
addedWe just published a new (tiny) update !
addedIn particular we changed the way engine damage is done. Before this update, engine would only be damaged if directly hit, but this allowed to hide them inside the hull making them invincible. As such engines can now also take damage if the block they reside on is damaged as well. We also added a new small engine, suited for the early game, inspired by the Wickes class destroyer. Still on the matter of engines, we reworked all the current 3D models with better details. Finally we increased inertia by 25%.
addedThere is a new block cosmetic (inward curved block), and we improved the lifebuoy cosmetic.
changedFinally we improved a bit on the data compression in multiplayer, allowing to load larger ships in your lobbies.
changedreworked the lifebuoy cosmetic
changedimproved ship data compression by about x2, allowing for larger ships in multiplayer

ShipCrafter changes

addedWe just published a new (tiny) update !
addedIn particular we changed the way engine damage is done. Before this update, engine would only be damaged if directly hit, but this allowed to hide them inside the hull making them invincible. As such engines can now also take damage if the block they reside on is damaged as well. We also added a new small engine, suited for the early game, inspired by the Wickes class destroyer. Still on the matter of engines, we reworked all the current 3D models with better details. Finally we increased inertia by 25%.
addedThere is a new block cosmetic (inward curved block), and we improved the lifebuoy cosmetic.
changedFinally we improved a bit on the data compression in multiplayer, allowing to load larger ships in your lobbies.
changedreworked the lifebuoy cosmetic

We just published a new (tiny) update !

In particular we changed the way engine damage is done. Before this update, engine would only be damaged if directly hit, but this allowed to hide them inside the hull making them invincible. As such engines can now also take damage if the block they reside on is damaged as well. We also added a new small engine, suited for the early game, inspired by the Wickes class destroyer. Still on the matter of engines, we reworked all the current 3D models with better details. Finally we increased inertia by 25%.

There is a new block cosmetic (inward curved block), and we improved the lifebuoy cosmetic.

Finally we improved a bit on the data compression in multiplayer, allowing to load larger ships in your lobbies.

Here is the changelog :

  • reworked the lifebuoy cosmetic

  • improved ship data compression by about x2, allowing for larger ships in multiplayer

  • slightly increased ships inertia (25%)

  • added inward curved block cosmetic

  • updated all engines 3D models

  • added a tiny inter-war style engine

  • now destroying the block on which an engine is attached will also damage the engine

See you on next update !

Source

Steam News / 1 March 2026

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