In this update5
Full notes
Full ShipCrafter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
- Store
ShipCrafter changes
For this update we have many new things. New cosmetics, weapons, a new mission, more capability in the raytracing renderer and a bot of QOL improvement.
Shore bombardment missions
We replaced 3 confrontations in the campaign with shore bombardment missions, with 3 difficulty levels. In these missions, you have to destroy bunkers on an island, and be careful of the mines in some areas.
Mine laying
We now have mines in the game, they explode on contact and deal a large amount damage. Although hardly useful in the campaign, the option is still available if you find the courage of using them.
OTO Melara 76mm compact turret
We have a new automatic turret in the game. Capable of both surface and anti-air engagement, and with a very high rate of fire, it is a compact solution for small vessel to still have good firepower.
New early game engine
The least powerful engine in the game was still capable of delivering more than 1000 horsepower, too much for the smallest ships. As such we now have a new small engine with only 70 horsepower capability.
Changelog
slightly increased reward amount in early game
you can now copy and rename your saves
changed the shop to give more space to the mission selection map, it new has its own window
introduced new shore bombardment missions, replacing 3 missions in the campaign
added the 76mm OTO Melara turret
added a small 70hp engine
added blur and field of view parameters to the raytracing scene
added possibility to rotate turrets in the raytracing scene
added half fence cosmetic
added angled emissive runway light cosmetic
added angled emissive window cosmetic
added vertical launch system cosmetic
added steering wheel cosmetic
added MKVII contact mines laying rail (surface and underwater version)
Source
Changelog.gg summarizes and formats this update. How we read updates.
