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Steam News20 June 20263mo ago

Quality of life and lots of bug fixes

Hello, For this update we particularly have a lot of bug fixes, and a bit of quality of life elements.

In this update4

Full notes

Full ShipCrafter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

8 fixes7 additions4 changes0 removals
  • Gameplay
  • Store
  • Fixes
addedNormal renderer and isometric view in photo modeYou can now directly switch renderer in the photo mode, and the normal renderer is enabled by default. This allows people who cannot have raytracing to still be capable of generating controlled screenshots of their ship.
addedNew modelsThe german triple 280mm turret was updated since the initial 3D model was not correct. We also added a wooden door cosmetic. Finally we added an intermediate propeller size between large and very large, now named large, very large and huge propellers.
changedSpar torpedoThe spar torpedo is simply a bomb attached far from the carrying ship, meant to be used in contact against enemy ships. This weapon understandably saw little success, and was as dangerous for the users as against the enemy. With only 70kg of explosive, it is not that powerful either. Steam post image
changedChangelogswhen AIs detect that a ship is partially underwater, they will now try to aim at the part sticking out of the water
changedChangelogspressing shift when resizing a cosmetic will do it x10
changedChangelogschanged some campaign ships, reworked by NasvaiBiba

ShipCrafter changes

addedYou can now directly switch renderer in the photo mode, and the normal renderer is enabled by default. This allows people who cannot have raytracing to still be capable of generating controlled screenshots of their ship.
addedThe german triple 280mm turret was updated since the initial 3D model was not correct. We also added a wooden door cosmetic. Finally we added an intermediate propeller size between large and very large, now named large, very large and huge propellers.
changedThe spar torpedo is simply a bomb attached far from the carrying ship, meant to be used in contact against enemy ships. This weapon understandably saw little success, and was as dangerous for the users as against the enemy. With only 70kg of explosive, it is not that powerful either. Steam post image
changedwhen AIs detect that a ship is partially underwater, they will now try to aim at the part sticking out of the water
changedpressing shift when resizing a cosmetic will do it x10

For this update we particularly have a lot of bug fixes, and a bit of quality of life elements.

Normal renderer and isometric view in photo mode

You can now directly switch renderer in the photo mode, and the normal renderer is enabled by default. This allows people who cannot have raytracing to still be capable of generating controlled screenshots of their ship.

An isometric view is also available in photo mode now.

New models

The german triple 280mm turret was updated since the initial 3D model was not correct. We also added a wooden door cosmetic. Finally we added an intermediate propeller size between large and very large, now named large, very large and huge propellers.

Spar torpedo

The spar torpedo is simply a bomb attached far from the carrying ship, meant to be used in contact against enemy ships. This weapon understandably saw little success, and was as dangerous for the users as against the enemy. With only 70kg of explosive, it is not that powerful either. Steam post image

Changelogs

  • the raytracing scene was renamed to photo mode, and you can use the default renderer in it now

  • when AIs detect that a ship is partially underwater, they will now try to aim at the part sticking out of the water

  • there is now a warning when you want to delete a save

  • pressing shift when resizing a cosmetic will do it x10

  • changed some campaign ships, reworked by NasvaiBiba

  • fixed a bug with some achievements being improperly given

  • fixed default ship being non symmetrical

  • fixed alternative skin not being propagated to the mirror turret

  • fixed a bug where turrets would turn in opposite direction to the aiming direction if they are blocked by an element from their initial position

  • fixed bug when copying shifted cosmetics

  • fixed jumping when tracking a locked target, aiming should be a lot smoother now

  • fixed german 280mm turret model

  • fixed visual bug with cosmetics being displayed as having buoyancy

  • added isometric view in the photo mode

  • added a setting for AA weapons to only shoot at planes

  • added wooden door cosmetic

  • added a 70kg spar torpedo weapon

  • added intermediate propeller size between large and very large, now named large, very large, and huge

See you on next update !

Source

Steam News / 20 June 2026

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